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Happy Spins's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #257 | 4.222 | 4.222 |
| Creativity & Theme | #268 | 4.111 | 4.111 |
| Overall | #506 | 3.667 | 3.667 |
| Audio | #603 | 3.417 | 3.417 |
| Enjoyment | #990 | 3.278 | 3.278 |
| Seriousness | #1330 | 3.306 | 3.306 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
DOG TAIL GO BRRRRRRRRRRR!
Fun game! Love the adorable art style! My love for cats is now in question though :P
Very hard! And as some other commenter’s pointed out, spinning the tail makes my hand very sore…
Other than that, great game! Cute dog!
Such a good doggo! I do wish you did a bit more damage with the spinning but an overall nice job!
This is adorable but I died a lot
This was a great game! Love the fighting mechanic, the difficulty and all those cool items to use. The pixel Art is very lovely too.. even though it is a bit uncanny how the dog looks at me as if im the next one to be swished :c
very cool and cute submission :)
This was fun! I just wished there was a clearer indicator when our doggo gets hurt, just like a slight sad face or something. By default, I couldn't hear the hurt SFX very well over the music sometimes.? So sometimes I would do a double take on my HP and realized oh crap, when did I get hurt? This was kinda hard though too! Felt like I couldn't get past the second wave with my mouse spinning as fast as I could. Sometimes the pigeons felt like they were coming from out of nowhere too. I really enjoyed the visuals though, they are great! The controls did feel pretty polished too. Great work!
Also, I see the last comment mentioned about their wrist hurting, my game causes people's hand to hurt so we have something kinda in common there! LOL
Wish you could press a key to spin the tail, my wrist hurts. Very cute art though, really appreciate the animations of the enemies
very cute game. loved all the lil animals.
I never quite felt like I was able to deal damage without the turrets but the overall look and vibe here is so great. I could see this being a really fun Flash-style browser game with a bit more polish, extremely solid for a jam game!
Hi fellow dog spinning game developers !
I really liked the game feel and feedbacks !
What bother me is that I have the feelling that we don't do enough damage of our own, and I found myself rely a bit too much on the decoy. I also ahave the feeling that our hurtbox is a bit too big so we take dammage when the foes just brush against me
I found it cute and charming, It was a nice game
Really polished controls, personally i enjoyed it very much. very cute art style and the music fits it perfectly, the spin mechanic feels a bit janky at times and i felt sometimes that i got hit and there wasn't anything i could have done about it but that might be a skill issue on my part. another thing is that sometimes the enemies spawned on me which was pretty unfair. overall good game
Super responsive controls. Lore wise whats up with the cat in the box?
a very happy dog
Very charming visuals and neat idea! Loved spinning this doggy's tail!
I liked how you made it so that you use the mouse to spin, I was thinking of doing something similar in the game me and a few others made, but we were mostly beginners/ended up not having much time to implement certain features. Great game though!
I think that conceptually this was such a clever use of the jam's theme! I really liked the stage ost as well, and the visuals were cute [:
I thought the combat was fun but a little bit difficult to fully grasp. I tried both spinning continuously, and simply directing the tail against the enemies, but both strategies yielded kinda unpredictable results... Maybe the enemy hp could maybe be lowered a little bit instead? The items/abilities helped a bunch though, and was a good way to spice the moveset up a bit!
Ehehe, super glad you like how we used the jam's theme there! It was hard to come up with ideas and at first, we were leaning towards something with fishing and minigames, it was quite hard to come up with something but it ended up decent I think! I hope next time, we can have clearer instructions to help guide the players though, you're definitively right~
This game is SAVAGE. I really like the concept and enjoyed playing it! Congrats :)
Thank you very much for trying it out 🙇
Super cute game! as others had mentioned the tail damage could be a touch more. I had so much fun! like a cute cod zombies lol
It's actually inspired by Dead Ops Arcade so you're absolutely right on that ✌️
We definitively didn't spend enough time tweaking the balance of the game and it turns out it's much harder than anticipated for most people, happy that you like the art at least!
Very cute game, i think the game feel and screen effects feel very good when you play.
I felt like the tail did little damage compared to the turret and the splashes, but since you get splashes fairly often It's very doable.
I got to wave 3! and then I placed a turret down which flung a pidgeon into me and i died haha, it was a nice "oh whoops i didnt consider that" moment
Super happy to hear you like the way the game feels ^^
As for the physics, yeah it's a bit buggy, part of the experience this time around :D But I'll have to keep that in mind next time, good job reaching wave 3 regardless!
Super adorable art style! Surprisingly, very hard (lol), so I only made it to wave 2 after a few tries. I like the different item mechanics, though I didn't use shift very often as I found it challenging to keep spinning the tail while knowing where I was going (those chonky pigeons kept catching up to me!). It would help if the mouse cursor had a custom design/bigger size, as I would lose it during my spinning frenzy. Overall, great job! :)
Thank you for your review! Yeah the mouse feedback isn't something I initially thought of, neither was indicating that you don't need to spin around the character but anywhere on the screen is fine
Will keep that in mind for the future ^^