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Gobby Robs a Bank's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #613 | 3.719 | 4.400 |
| Creativity & Theme | #1439 | 3.296 | 3.900 |
| Overall | #1560 | 3.026 | 3.580 |
| Enjoyment | #1684 | 2.789 | 3.300 |
| Visuals | #1823 | 2.874 | 3.400 |
| Audio | #2024 | 2.451 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Very
cuteserious, it was kind of awkward to play, but I think that kind of matched the game, fun idea and good execution of the theme.I really liked the whole vibe. It was a bit hard to get the spin to do what I wanted (it starts/stops too abruptly), so the already difficult gallery/laser-filled room was even harder. The music ended up feeling somewhat repetitive, but at least you had some :) Great game for a ~7 day jam and nice work with the details like checkpoints and Gobby's animations!
Quite a fun and unique idea! I liked gobby's design lol
I really like this! Such a creative idea and the visuals and animations were all great. It took a while to get the hang of the controls (balancing spinning and spacebar) but it was a good level of challenge that made finishing the level very satisfying! Fun game I'd definitely play more of.
I got the diamond lollipop 🎉🎉🎉
Honestly this game deserves more ratings, it was fun and well made!
(I rated you ages ago but comments got glitched on my account for a bit)
Big fan of the general idea and space allowing the propeller to play a dual function is very smart. Also a fan of the relaxed vibe the game has. The main feedback that I have is that the propeller is really hard to control, and seems quite unresponsive. I think ways to potentially fix this include: (1) not letting me leave the area of the propeller if I have the mouse key held down, which is very helpful when I have to spin fast or adjust the speed of my spin and (2) having some kind of visual aid to see when the propeller is active, since I think that the weakest parts of the game are the platforming.
Generally quite fun though!
Tried to make it alot more responsive with my 24 hours to fix it, so feel free to see if this feels better.
The propellor mechanic is pretty difficult to manage with the spinning of the UI, especially with controlling elevation. But there's a good couple of puzzles in this one that felt pretty neat to try and solve.
The concept and premise are just really Silly, too. Has a very laid back puzzles vibe.
Tried to make it alot more responsive with my 24 hours to fix it, so feel free to see if this feels better.
That's a really cool idea! The propeller is very hard to control and the speed at which I spin the propeller does not seem to correlate with Gobby's speed. I liked the art and the lollipop checkpoints, though. Overall, a great vibe.
Tried to make it alot more responsive with my 24 hours to fix it, so feel free to see if this feels better.