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A jam submission

Pixel Spin ManView game page

Submitted by Nohroko (@nohroko) — 43 minutes, 58 seconds before the deadline
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Pixel Spin Man's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#11133.1883.188
Visuals#14313.1883.188
Overall#16222.9872.987
Seriousness#17533.0623.062
Creativity & Theme#18383.0003.000
Audio#19452.5002.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

Fun puzzle game. Good job.

Submitted(+1)

more levels please

Submitted(+1)

Nice! I had fun playing, but there are only 6 levels.

I gave visuals a 1 star because... There are basically none.

I gave audio a 2 star because there's no pitch shifting on the sfx and no music.

I gave seriousness a 2 star because there are only 6 levels. Not a very serious game if there isn't much game to play.

Everything else is a 4 star!

Submitted(+1)

I love hexagons and I love little guys and you happen to have both of those. This game was truly made for me!

However, I beat the last level by utilizing what I believe to be a bug. By hitting directional keys to hexagons that are not actually on the board (example: hitting the right arrow on the right-most hexagon on the board), your character stays in place!

Submitted(+1)

That's the only way to beat some levels, I think.

Developer(+1)

Thanks for playing! Glad to see a fellow fan of hexes and little guys!

Brief insight on how that interaction came to be, it was the result of two things: I needed to handle edge-of-map interactions and I wanted to give the player some kind of stay-in-place movement tech option. I didn't want the player to be able to stay in place whenever/wherever because I didn't want to risk the optimal play style to be to stay-in-place and wait, so I put the restriction that they could only jump in place if they were on the edge of the map. And then for the last level, using this tech while standing on the button is intended to be the only way to beat it, as a way of introducing the movement tech to the player.

Submitted(+1)

I like the art style and puzzle element of the game, you should continue to develop it past the jam.

Submitted(+1)

Good good. I love the artstyle

Submitted(+1)

Great game! It’s a bit short, but that’s what happens with jams. I’d love to see more levels and more gameplay, because it has great potential as a puzzle game.