Play ɐ sɔᴉsʎɥd ɯᴉs
QUANTUM uᴉdS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #76 | 4.385 | 4.385 |
| Seriousness | #186 | 4.099 | 4.099 |
| Overall | #345 | 3.809 | 3.809 |
| Audio | #432 | 3.571 | 3.571 |
| Visuals | #485 | 3.945 | 3.945 |
| Enjoyment | #1326 | 3.044 | 3.044 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
As a molecular physicist, I had a hard time following the physics here, but the game part is really cool! I liked that you could repel things or attract them based on spin, even though that doesn't make a ton of sense quantum mechanically xD I also liked the cheeky p-orbital that showed up part way through, though I don't think I made it far enough to encounter any d's (if such a thing even exists lol). Graphically, the style was really cool, and I quite enjoyed the sound design as well!! I wish I could've made H2 cause all the Hydrogen ions were stressing me out, but I guess that might've made the game too trivial haha
Hurray a professional who can call me out on my bs! Yeah the game does have d-orbitals and goes up to zinc :p . Anyways wait what H2 isnt in the game? Damn what a shame howd i miss that
Edit: H2 does exist, you silly goober :3
Overall amazing! The interpretation of the theme was very creative and the execution really well done. I was a little bit stuck at the beginning, since I didn't understand that the atoms needed to have every orbital filled with electrons of the same spin before they could receive ones with the opposite one, but I thankfully remembered my chemistry lesson on this xd -- the "Common Confusions?" segment on the itch.io page was also very helpful in figuring out stuff. I'd love to play more of this if you decide on adding extra content!
Thanks for giving the game a shot! Really appreciate it and hope that you had a decently fun enough time :D
Pretty impressive game idea! Congrats! Unfortunately, it was just a bit too complicated for me, also, visually, not everything was easy to read.. I could totally imagine playing this for a long time if it was a bit clearer :)
No worries, the game is indeed a bit too unintuitive :3 Happy you at least liked the concept though!
This is a really cool entry. I never would've thought to interpret the word "SPIN" as referring to quantum spin and making a game about chemistry. Easiest 5/5 to creativity & theme I've given this jam.
This game looks stellar from a visual standpoint. The art style is really cohesive, and the color choices are on point (I love cyan and orange for spin up & spin down). The music fits the setting of the game really well and is just a really good theme on its own; I never once found it irritating. The sound effects are also really well done.
I also found the gameplay concept to be really cool. You strike a good balance between fun gameplay and physical accuracy, and it all comes together really well. I especially appreciate the order in which you need to add electrons to orbitals. I could see myself coming back to a more polished version of this game and trying to rack up a high score whenever I need to kill time.
Now, moving onto criticism. I know you've gotten this a lot (enough so that you needed paragraphs of explanation on the main page), but this game is confusing. It's not that quantum mechanics is confusing, (I got the hang of electron order pretty quickly, though I might be biased since I knew this stuff beforehand). Rather, there are a lot of small things that go unexplained, get in the way of the player's intent, or otherwise make the game a lot more complicated to play than it needs to be. I'll go through it in bullet points, since it's a lot of disjointed stuff.
In regards to the tutorial:
In regards to mechanics:
There might be a couple of other things I forgot to mention, but that's what I can think of right now. Despite the paragraphs and paragraphs of criticism, I want to reiterate that I think this game is really really cool and has an impressive amount of effort put into it. With better controls, I could absolutely see it being my favorite in the jam. Awesome work!
Ayyyy long comment! Yep you've basically hit on most of the goods and bads about the game, was a wonderful read. Thanks for taking time out of your day to give this feedback in full! Im glad that you liked the concept :) (Very clear i barely remember anything about real chemistry tho :p) Thanks again for trying the game out and leaving the review!
I felt like i was fighting the camera more than really enjoying the game
But it was still fun none the less
Yep unfortunately the camera may have been a bit of an issue it seems lol, sorry! Hopefully it wasnt too bad at least in the end :p
This game is probably the coolest and most unique take on the spin to win theme so far!
I absolutely adore the visuals, the aesthetic of this game makes me jealous! Its really polished, there was clearly a focus on game feel!
I honestly sucked at the game, but that does not really affect its rating for me.
One of the best games this jam- definitely top 5 for me!
Wow thanks many kind words! Thanks for checking the game out mate! Hope you didnt have too bad of a time :3
I am utter trash at this game, the control scheme takes a lot of getting used to, managing the reactor with everything that’s going on is a lot. But nonetheless, this was a very fun game, and is in my opinion one of the most interesting themes you could’ve taken with this game. Great work!
Dont worry about it! the game is indeed too tough for average players as it turns out lmao. Thanks for trying it out though anyways! glad you liked the theme use.
Really neat idea and interpretation of the theme!
Camera and movement was a little hard to control though, and I would either shoot past where I wanted to go, or be facing the wrong way when repelling.
Happy that you liked the theme interpretation at least! Yeah. the camera controls definitely needed a lot more work tho :p
Took me forever to sit down and try this one out, because I'd heard it was a more difficult puzzle game than most here. I gotta say - once it clicked, it clicked.
The general idea is really interesting and unique - spinning up atoms using electrons to make larger atom molecules, creating covalent bonds between atoms to make larger compounds, and generally playing god.
I absolutely suck at this game - but I still managed to have fun.
It took a moment to click that the attract/repel thing changed depending on whether you were the same colour as the electron - for a while I was mixing up the colours with that, and so ended up struggling to form the right shells for atomic structures. But once it clicked, I managed to play for a good while before my reactivity hit critical mass.
I will say, the camera controls need a bit of work - hitting the top angle ended up with a rubber-banding back and forth that made things rather disorienting, and being unable to rotate your camera view at all while attached to a Repel electron didn't really feel too great. The core movement however, felt good, and zipping about the formless void felt fun.
But this game delivers on exactly what it was trying to do - and it creates a really depth-fuelled experience that I can very easily see people getting super in-depth with.
I am become dumb, destroyer of brain cells.
Hey you finally got around to it! Thanks for at least giving it a real try! Yep the controls especially camera kinda suck but glad you could get some hang of it in the end :3
This game is really creative! I'm a biology major that did not like chem so it felt like a jumpscare at first 😂. The style and the concept are so cool though, I really enjoyed it. Great submission!
Boooooo spooky scary chemistry~~~~ Thanks for trying out the game!
I feel educated! Really cool game, it kinda made me feel like I needed to remember some chemistry which is cool since it's information I don't normally used lol and it feels good to make it useful! The graphics are really cool, the music fits just perfectly.
My suggestions would be, if you want to continue it further, in the tutorial maybe mark with orbitals are already filled? Since I got a bit stuck there when I didn't know which ones I've already filled. And the camera not being able to move when I repelled an atom :____(((. Maybe it'd be better for it to aim automatically there. But overall, really cool game :D/
Thanks for checking it out! Technically you can actually see which orbitals are filled, the arrows on your cursor point tell you all the info you need to know. But anyways glad you had hopefully some fun!
No way ! Another game about spin up / spin down equilibrium !
I like the pixel filter, it really enhances the simple visuals.
However the navigation system is quite clunky. I had trouble figuring out where I was / where I came from (that may be a me problem though) but more importantly sometimes I was pointing in a direction and the whole screen would start spinning which would lost me even more and I didn't know how to stop it (I just moved the mouse and clicked everywhere until it stopped). So I didn't manage to make some very heavy elements nor to make bounds with 3 or more atoms but it was still quite fun
Thanks for trying out the game! The camera control is definitely bit of a flaw in the game as reported by most people :p. What you may have experienced could be the spin(unintentional) from looking vertically up or down, or if the mouse is off to the left or right of the screen then itll turn the player (this one is intentional). But yeah anyways glad you at least like the presentation of the visuals :>
It's really cool seeing other atom games in this jam (great minds think alike lol). This game is really fun! I love just zooming around in the empty space. The game is really complicated but fun once you understand the arrows help a lot. I liked this game a lot! Great job!
Ay thanks for checking the game out! Hope the movement and camera werent too bad :p Good job on paying attention to the arrows!
I think I'm too stupid for this game :c
Its okay honse... :>
You gave me ptsd to my quantum final S teir gameplay and it was really fun but imma go take some asprin to stop this headache I just got :)
In all actuality this game is really well put together, I feel like if you dont have any prior knowledge of quantum this game will very difficult though. Since I do have this knowledge it was really fun to play and I thoroughly enjoyed it!!
Glad you enjoyed it! I agree the game may or may not be headache inducing. But still thanks for playing the game! Hopefully it wasnt too farfetched as i myself did not learn these quantum topics either until the jam lmao
I'm not knowledgeable enough about chemistry or physics to fully enjoy this but wow this seems like a super complex game that would be really amazing for a certain type of crowd. The visual style plus the music is what really sold me on this. It's also super simple gameplay wise but I can only imagine the depth it has.
For me personally I followed what instructions said (orange arrow = put blue ball in, and blue arrow = put orange ball in) And I managed to get one of the big balls to level 5 but struggled to do much beyond that point and scored a measly 350 points. I wish there was more of an indication as to how to get the more complex elements but I guess I'm just the wrong audience. Also maybe letting you control the camera when pushing a ball could be nice. Otherwise this is a really impressive game and i love the ambience and aesthetic so much!
Dont worry about it! the game is indeed a bit too unintuitive as it turns out for non chemistry people lmao. Still though im glad you liked the presentation part! the game does indeed go a bit more in depth by having chemical bonds and stuff with right click :p
As someone who likes chemistry and physics, this game is REALLY fun! I really like the idea, and its such a creative and unique take on the jam theme. (It's also very serious since it's sochem focused) I think that when I looked up or down, the camera would do a really janky spin motion that made me a bit confused. Other than that, I really enjoyed the game!
Yeah!! glad you liked the game, hopefully the janky camera controls weren't too in the way :p thanks for trying the game out!
Hello! I've played your game for a while, and while I didn't do very well or make it very far into endless mode, I have some feedback!
And that's pretty much all my observations on this one! I hope this comes off as constructive and not negative! I think this one is a really creative idea and seems like a very ambitious project for a game jam! I think the biggest shortcoming of the game for me personally is that it sacrifices visual clarity for visual style, to the point that I'm doing worse at the game because I find it hard to see things. The visual style was quite nice! But at the same time not being able to see what I'm doing sometimes was frustrating.
Have a wonderful day and good luck in the jam!
Thanks a lot for playing the game and giving such nice detailed feedback! Dont worry it doesnt come off as negative in anyway at all, I love getting to read the constructive criticism. You make really good points for all of them, definitely bunch of shortcomings especially in terms of the learning curve and visual clarity. Yeah unfortunately i never seem to make an exit to menu cause refreshing the page is faster lo, should start doing that. Tutorial couldve definitely needed bit more explanation, or perhaps some visual guides to help out. Was hoping the description wouldnt be needed to play my game but hey glad you read it at least :p and found the konami code. Anyways once again thanks for taking your time to do this, have fun with the rest of the jam!
wow wow wow i love the visuals ehehe their so cool
im sorry my comment quality just dies the more of these i rate
Very high quality comment. Glad you liked the visuals! yeah... my reply quality starts dying the more i reply here...
This is such a cool concept. I struggled a lot at the start because I didn’t realise that the game was 3D (For some reason I though I was zooming in on the atoms), but the controls still felt awkward even after I got used to it.
No worries! The controls do appear to be the flaw of the game, being quite unintuitive to use :p and yeah the game is indeed 3D lol