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A jam submission

Spinner'emView game page

Spinner your way through!
Submitted by yoyoyo8 — 7 hours, 34 minutes before the deadline
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Spinner'em's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#11013.5003.500
Audio#11723.0453.045
Seriousness#13013.3183.318
Overall#13853.1453.145
Enjoyment#14502.9552.955
Visuals#17772.9092.909

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

Very chill game. If I had to give some feedback it'd be to maybe make the game area a bit smaller than the clickable area or something like that, because I had a bit of trouble aiming towards the edges/doors when my spinner was close to the edge.

Developer

Thanks for playing! Yeah that's a thing I have to think how to change.

Submitted(+1)

I feel that the blocks are a bit too durable and I'm not sure how I feel about how long it can take the spinner to come to a stop sometimes, but I really enjoyed exploring the Labyrinth stage and the fun of clearing rooms is pretty cool.

Developer

Thanks for playing! Most comments fell similar. That's why I added option to stop your Spinner whenever you want to on SPACE click. I will be developing the game more to make it a good experience!

Submitted(+1)

This is a super creative twist on like beyblade type games!! I like waiting to see if the spinner is just about to hit like a boost or something it feels like golf lol, pretty sweet! Also small thing but I love the spinning UI animation after you choose a map that's such a cool detail. Sweet unique artstyle too! I wonder what a speedrun of this game would look like!

Developer

Thnks for your kind words and playing the game!

Submitted(+2)

Nice entry and game play! Honestly I'd rather move away from the destructible doors and instead reload into another closed map, that way the player doesn't have to hunt down rogue enemy spinners that escaped to the previous level. Good work!

Developer

Thanks for playing and your thoughts!

Submitted(+1)

Not many critiques to share on my end, since they were basically already shared. Really fun game and nice effort on making a explorable world!

Developer

Thanks for playing and sharing!

Submitted(+2)

This is a secret rage game lmao, I was losing my mind waiting for the spinner to stop in so many parts, but I do think the idea is quite fun, definitely got potential, good job!

Developer

Hahahaha definitely an annoying thing for most people XD I added a button that let's you stop your spinner whenever you want to. Now you can spin around uncontrollably if you want to save shots or stop and shot again. Justs waiting for the end of the jam. Thanks for playing and feedback!

Submitted(+1)

This fun and cute! I am thinking maybe this type of game could benefit more from a bigger map and some really crisp and nice sound effects. This is to get that satisfying feeling on impact with other objects. Great job!

Developer

Thanks for playing! I will consider the critique while developing the game.

Submitted(+1)

Fun little game! Great implementation of the theme :)

Developer

Thank you for playing the game!

Submitted(+1)

This is such a cool idea! Its kind of like bayblade pinball.  I also like the different styles you could choose from.

Developer

Thanks for playing!

Submitted(+1)

I enjoyed playing this one, I do have some critiques but they were all already expressed by the other comments and acknowledged by you, so I can skip over that part.

The game does a pretty good job at expressing what you're allowed to do and when you're allowed to do it, and the currently existing sound effects (while a little loud for me) are pretty satisfying.

Developer

Thanks for playing and for the feedback!

Submitted(+1)

Really fun game, I really like the sound effects when you hit into other spinners. Unfortunately I got stuck in one of the rooms with my spinner just going between the left and right arrow. Other than that it was a really fun experience tho.

Developer

Thanks for playing! I'm gonna develop the game more and definitely change the moment when player can shoot.

Submitted(+1)

Hey yoyo!

I really liked your game concept - it reminded me of my game with a RgitBody2D bouncing around an arena, but in this case in a Legend of Zelda like dungeon moving between rooms.  I also thought it was cool that enemies could travel between rooms.

I think shots should be available to use more frequently.  I THINK you can only fling yourself when you aren't moving (or very close to it).  But there were too many times I hit some enemies and wanted to finish them off, but had to bounce around which could take a long time of inactivity.

Case in point: I got softlocked in this room (I was there for a long time bouncing left to right and couldn't get myself free). because I kept bouncing between two areas pushing me left and right.

Developer

Thanks for playing! You are right, the idea was that you can move when your spinner turns greeen - when you stop moving. I thought that thanks to that you could save some shots. But I understand your view that player can be a mere viewer for a long time if bounces combo too much. I'll think bout the solution!

Submitted(+1)

I really like this one! The music is really fun and the sounds are so satisfying! I wish there were more sounds, like when you bounce off of walls or bump into obstacles, just little impact noises would be really cool. 
While I love the aesthetic of the game, it did take some time for me to learn what was considered an "enemy" that needed to be cleared. I also couldn't really tell where I was supposed to go - at one point in the Trial map I bounced up into the next room, but I was moving so fast and I think I bumped into something right away so I just bounced straight down and I had no idea where I was haha. I think a minimap would be helpful for something like that. 
Aside from that, this was super fun! I'd totally play more of this if you decided to build it out more.

Developer(+1)

Thank you for playing! I will consider all of that when I will be improving the game. The map was created as a kind of an "open world" with no end goal but maybe there should be a boss or something else. Glad it was to your liking!

Submitted(+1)

I like the idea.
The game is missing "juicyness". With some screen shacking or elements scaled when collide them it will improve a lot the game

Developer

Thank a lot! I will definitely add more sound and visual effects later. Hope it will be the needed juice ;)