Very chill game. If I had to give some feedback it'd be to maybe make the game area a bit smaller than the clickable area or something like that, because I had a bit of trouble aiming towards the edges/doors when my spinner was close to the edge.
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Spinner'em's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1101 | 3.500 | 3.500 |
| Audio | #1172 | 3.045 | 3.045 |
| Seriousness | #1301 | 3.318 | 3.318 |
| Overall | #1385 | 3.145 | 3.145 |
| Enjoyment | #1450 | 2.955 | 2.955 |
| Visuals | #1777 | 2.909 | 2.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I feel that the blocks are a bit too durable and I'm not sure how I feel about how long it can take the spinner to come to a stop sometimes, but I really enjoyed exploring the Labyrinth stage and the fun of clearing rooms is pretty cool.
This is a super creative twist on like beyblade type games!! I like waiting to see if the spinner is just about to hit like a boost or something it feels like golf lol, pretty sweet! Also small thing but I love the spinning UI animation after you choose a map that's such a cool detail. Sweet unique artstyle too! I wonder what a speedrun of this game would look like!
Nice entry and game play! Honestly I'd rather move away from the destructible doors and instead reload into another closed map, that way the player doesn't have to hunt down rogue enemy spinners that escaped to the previous level. Good work!
Not many critiques to share on my end, since they were basically already shared. Really fun game and nice effort on making a explorable world!
This is a secret rage game lmao, I was losing my mind waiting for the spinner to stop in so many parts, but I do think the idea is quite fun, definitely got potential, good job!
This fun and cute! I am thinking maybe this type of game could benefit more from a bigger map and some really crisp and nice sound effects. This is to get that satisfying feeling on impact with other objects. Great job!
I enjoyed playing this one, I do have some critiques but they were all already expressed by the other comments and acknowledged by you, so I can skip over that part.
The game does a pretty good job at expressing what you're allowed to do and when you're allowed to do it, and the currently existing sound effects (while a little loud for me) are pretty satisfying.
Really fun game, I really like the sound effects when you hit into other spinners. Unfortunately I got stuck in one of the rooms with my spinner just going between the left and right arrow. Other than that it was a really fun experience tho.
Hey yoyo!
I really liked your game concept - it reminded me of my game with a RgitBody2D bouncing around an arena, but in this case in a Legend of Zelda like dungeon moving between rooms. I also thought it was cool that enemies could travel between rooms.
I think shots should be available to use more frequently. I THINK you can only fling yourself when you aren't moving (or very close to it). But there were too many times I hit some enemies and wanted to finish them off, but had to bounce around which could take a long time of inactivity.
Case in point: I got softlocked in this room (I was there for a long time bouncing left to right and couldn't get myself free). because I kept bouncing between two areas pushing me left and right.
Thanks for playing! You are right, the idea was that you can move when your spinner turns greeen - when you stop moving. I thought that thanks to that you could save some shots. But I understand your view that player can be a mere viewer for a long time if bounces combo too much. I'll think bout the solution!
I really like this one! The music is really fun and the sounds are so satisfying! I wish there were more sounds, like when you bounce off of walls or bump into obstacles, just little impact noises would be really cool.
While I love the aesthetic of the game, it did take some time for me to learn what was considered an "enemy" that needed to be cleared. I also couldn't really tell where I was supposed to go - at one point in the Trial map I bounced up into the next room, but I was moving so fast and I think I bumped into something right away so I just bounced straight down and I had no idea where I was haha. I think a minimap would be helpful for something like that.
Aside from that, this was super fun! I'd totally play more of this if you decided to build it out more.
I like the idea.
The game is missing "juicyness". With some screen shacking or elements scaled when collide them it will improve a lot the game









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