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A jam submission

InterlockedView game page

Harness the power of spinning gears in this physics-based puzzle game. Think outside the box and solve in multiple ways!
Submitted by crisp_lad, koallary — 1 hour, 20 minutes before the deadline
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Interlocked's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1354.0804.080
Overall#1604.0004.000
Creativity & Theme#1874.2004.200
Visuals#2184.2804.280
Seriousness#4013.8803.880
Audio#4493.5603.560

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

I had to quit at level 13, I'm not smart enough, lol. Lovely little puzzle game, fantastic art, and you have a full options menu! With multiple tabs! That's fantastic.

Have a wonderful day and good luck in the Jam!

Submitted(+1)

This was a lovely, cozy little puzzle game. I felt like level 16 took a bit more precision than any other level. I struggled on it the most, but eventually got it. The sticky gears definitely like to float off into space lol very fun game overall

Submitted(+1)

A game about placing gears and having them roll on your gears with to a destination.

It's an interesting take on spin to win.

Art style fits. audio does although a little repetitive. A very relaxing game for some reason although can be monotonous when stuck or the audio loops too much

Submitted

Very interesting. I think I beat some of the levels by breaking the physics.

Submitted(+1)

This is actually absolute cinema 10/10

Submitted(+1)

My favorite one I've rated so far. Great puzzles, very satisfying physics, beautiful artwork.

Submitted(+1)

Really good game and good interpretation of the theme. A few levels were quite challenging, but I got there haha. Well done! 

Submitted(+1)

Beat the whole thing just now. :D Took me longer than 5-10 minutes though haha.

That was really fun! I sorta cheesed the later levels, but I was thoroughly enjoying it. Wish the physics were a little more deterministic. Was rough to see things not play out exactly as it had before. Ultimately not too bad though.

Thanks for making it. :)

Developer

Glad you had fun with it! Yeah I couldn’t figure out how to make it more deterministic but still physics based. If you or anyone has ideas I love to hear them!

Submitted(+1)

A beautiful and emotional puzzle game with a unique clockwork concept, strong atmosphere, and charming presentation. The art, music, and melancholic story work really well together, making the experience memorable and engaging.

Submitted(+1)

This game has a really unique vibe to it that reminds me of older flash puzzle games, it's incredibly charming and the visuals and concise story lend a lot to making it feel good. The music is also awesome. I did not get particularly far in the game, since the gear physics are a little janky and I'm not super puzzle brained but I think this game does everything it sets out to do really well! Lovely experience

Submitted(+1)

Not much of a puzzle guy so got stuck on level 18. Looks very cool and very satisfying!!

Submitted(+1)

This was just super! I'm not a big puzzle person but I found this engaging enough for me to keep going. I really loved the idea about the melancholy story too. Well done!!

Submitted (1 edit) (+1)

I beat all the levels! I had some trouble with 13 and 17.. but got it in the end. The one thing that gave me some trouble was the subtle inconsistency in the physics-based puzzles, sometimes I almost had a solution but had to wait multiple cycles for the beginning to work out the way I wanted before I could test tweaks to the end. But yes, it was fun :)

Submitted(+2)

I really love this game! I would like it to be released in mobile soon! As a puzzle game enthusiast, I would really like to download and play it on my own. The concept is very creative and it's a unique angle to the theme. I would rate this 5-stars! Congrats!

Submitted(+2)

PLEASE make more of this 😭😭

Submitted(+1)

It's fun at times but the inconsistent physics and lack of information given to the player (manually having to figure out how two gears interact with each other, for example whether they stick or not) can make playing frustrating. I do wish the gears were more different from each other than just the inside pattern but thats a small nitpick (since each gear had the same edges I assumed all of them would stick like the first one introduced).  The levels involving having to throw the gear were the most fun to me, especially when I found ways to avoid using the sticky gears. The beginning art was also pretty good.

Developer

Thanks for the feedback, I think if we were to make this game again we would use a grid layout instead which would make the physics and balancing better. Right now it does feel really finicky when the physics don’t work as expected.

Submitted(+1)

Really liked the idea, would keep on playing with more levels

Submitted(+1)

This was fun! A few of the puzzles encoouraged out-of-the-box thinking, which was nice. I thought the music went well with the chill thoughtful puzzle vibe, and the visuals were great! Especially the intro sketch.

Submitted(+1)

Lovely game! I thought about gears for the theme, so glad to see someone doing something great with that idea! As others have said, I would play this if there were more levels. I got stuck on the level with the two solid bars and the cog had to move horizontally across it to the end. I got the cog in the tunnel, but it just stopped. 

But this was a great game, and the audio and visuals were lovely too!

Developer

Thank you for the feedback! Thank you for the bugs report, the latest version of the game has it fixed.

Submitted(+1)

Really loved this concept and could defo see this being fleshed out further to a full release some day! 

Viewing comments 21 to 2 of 21 · Next page · Last page