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Sumo Slip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #239 | 4.146 | 4.146 |
| Audio | #536 | 3.479 | 3.479 |
| Overall | #561 | 3.633 | 3.633 |
| Enjoyment | #593 | 3.583 | 3.583 |
| Seriousness | #948 | 3.500 | 3.500 |
| Visuals | #1056 | 3.458 | 3.458 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
incredible SFX :)
What a strange and silly game. Sound fx added a lot to the experience. I wonder how the game would be if the enemy could also grapple or if there were multiple enemies facing you at once. I also feel like the scoring might need some tweaking, since you can just continuously grapple someone in front of you to rack up points.
Great fit for the them and a fantastic execution! The one thing, which may I may have overlooked and is absolutely a nitpick, the ability to move the camera just slightly so you can better see the top and bottom corners of the ring
I love it and the sound effects are great, keep making games,!!!
Thank you! :D <3
A lot of spinning doesn't equal a lot of winning 😭😭
But on a serious note - very cool and very interesting game, it feels like it has a suprisingly high ceiling :0
The arena colliders are a little bit weird, and there were a lot of situations where the enemy was barelyyyy touching the kill-zone, barely escaped and I couldn't hook onto him, which left me unsatisfied ;<
Overall, I had a blast and I'll definetly try to get into that sweet leaderboard :D
Thank you for playing! It was fun watching you. :D And thanks a lot for the great feedback!
Sumo wrestling on ice with a grapple-spin mechanic is such a good idea. Took me a minute to figure out the tethering but once it clicked I could see exactly why people are getting hooked on chasing the leaderboard. The slow base movement making you commit to the grapple is a smart design choice too, even if it takes a bit to realize that’s what’s happening.
Thank you so much for your review and for playing! <3 :D
What a fun concept and great execution! Does take some time to get used to, but when it's click it becomes extremely fun. Well made!
Thank you! Glad you liked it! :D
This one was a ton of fun! It took me a minute to figure out how to play properly, but once I was spinning, it was a ton of fun throwing myself against enemies. Using both the walls or the other wrestler to attach yourself for a spin is really good idea too! I couldn't see any extra points being assigned for bigger or faster swings, and I found the fastest way to get points was just to mash the left and right mouse button in front of the wrestler (unless I'm missing something), so a point system based on spin and speed when you land a hit could be cool! I had a lot of fun though, and will probably come back just to see how hard of a hit I can get swinging around those poles.
Thank you for playing! Yes, we will make a post-jam rebalance there. It would certainly be even more satisfying to score with a really hard knock out! :D
The first game, I thought that it would be game over if I went out of the ring, but then I realized that there is not a penalization for the player and, the second time I played more aggressively.
The idea is hilarious and the voices of the game are funny.
A suggestion to improve the score system, may be I should add some multiplier by distance or speed to engage the player to try to hit the opponent harder.
The way to build the momentum and hit the opponent is very fun.
Good game!
Thanks for playing! That's really good feedback. :D <3
Hahaha what a silly idea ! Really really great game ! Addicting even, what a great idea to add a leaderboard, I couldn't stop playing for a while but I'm happy with top 5 so I can finally rate your game lol
Great mechanics, great execution, I would say maybe the movements are slightly too slow but it might be intended, wouldn't be the same game if you could move too easily, all in all just a great game ! I can see a multiplayer for this ! I hope you add that actually ahah would be so much fun !
Great job !
Thank you so much! And congratulations for making the leaderboard! :D <3
Thank you haha couldn't stop playing without securing my name ahaha
This game is hilarious, I also loved the sound effects. It's a shame I'm so bad at it, haha.
<3
Nice job, both! Such a cute game with a lot of whimsy. I had a blast, but came nowhere near breaking your high scores. Thanks for making a great game!
Check out your game on my video:
So fun watching you play! Thank you. :D Yes, multiplayer will be in the post jam update. So sad we didn't manage to get it in place. ;D Many people've said it. :) Congrats for making the leaderboard! :D
Creative and funny idea. Took a second to fully undersand how the tethering works but it was pretty fun once I got the hang of it. I wish the normal move speed wasn't so slow (I'm guessin you wanted to incentivize the grapple, but I feel it still could have been a bit faster.). I also wish the enemy sumo was a bit more agressive and used grapples too.
Overall really fun though! The lil sumo guys were adorable.
Thank you! Yes, you're right about the slow speed being because we wanted to push players to using the grapples. :) You're also right about the opponent should be more aggressive. Ambition overtook scoping yet again and we didn't have time to create a better AI. Haha!
Thanks for playing! <3
Aahh the Game Jam classic :P
So goofy, I love it. Undefeated sumo champion, those guys couldn't lay a hand on me!
Took a second to understand the rope stuff, I was expecting to be spinning the enemy around trying to knock them into stuff so it was quite confusing, but once I saw what was actually happening it was a fun mechanic.
Thank you! :D Yeah, we always tend to fall short on the tutorialisation part. 😂 Glad you managed to figure it out!
I want to play more!!!! I need that leaderboard!!!
Was awesome watching you play! :D
The spin mechanic was really creative! The art, sfx and music were also on point. Nice addition on the leaderboard as well, a very complete game all around.
My only feedback point would be that the enemy doesn't seem to do anything other than to get smacked. It would be nice if we could actually fight against.
Yeah, that was our initial ambition as well! :) But time did force us to change our mind. ;) Thank you so much for playing!
Love the spin mechanic here! I feel like this could be a really fun multiplayer game as the enemy doesn't really do much, but It's pretty satisfying to knock into them at top speed. Very nice work!
Thank you! Yes, we are looking at a multiplayer thing in our post-jam update. :) Thanks for playing!
I love me a good and goofy physics game. Amazing that you managed to get leaderboards in.
I had to download the win build as the webgl one would crash my browser (FF/Brave, idk why it just hangs).
Thanks for playing! :D Yeah, we've heard there are some issues with the web-build. We should perhaps have had optimized it better. :)
Cool game I love the mechanic! It took me a minute to figure out how to wrestle also I think if the player got knocked out of the ring a death could be nice
Thanks for playing, and that feedback! :D We'll see what we'll adjust in the post-jam update. ^^
a cute duel game. physics working very fun catching a sumo wrestler and then perfectly landing on them is so satisfying. Its almost feels like a spiderman game :D Very well made for this jam ^^
Thank you! :D
Many thanks !