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A jam submission

GAMBLED AWAYView game page

they're after your money!!
Submitted by Skaran (@Skarann_), MrCrabfish, Alec M., AGreen — 14 hours, 15 minutes before the deadline
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GAMBLED AWAY's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2913.8683.868
Audio#5993.4213.421
Overall#6663.5743.574
Creativity & Theme#8773.6583.658
Seriousness#9263.5263.526
Visuals#11403.3953.395

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+2)

Neat game!

Submitted(+3)

Neat game!

Submitted(+3)

Very fun tight little game! Like how it randomizes everything and it can combine together for cool stuff! The music is rly nice and the art is very charming Me likey!!! Great work!!!

Submitted(+3)

Love the randomized level condition aswell as the unique weapons, (sword best weapon). Visuals and audio are balling aswell. My concern is the gravity and camera when it comes to the spinning minigame, since the camera is centered on the player, it kinda feels like most my screen is out of bounds HAHAHAH, aswell as the gravity since it also pretty tricky, but overall amazing game concept, I wish to play more with more weapons and level conditions. 

Submitted(+3)

I had a lot of fun with this! The slot machine mechanic keeps every run feeling fresh, and the different weapon combinations make the gameplay surprisingly addictive.

My only suggestion would be to add a bit more visual clarity to the rolls and some difficulty progression over time. Overall, this is a really creative and polished jam entry.

Submitted(+2)

I had a lot of fun with this! The slot machine mechanic keeps every run feeling fresh, and the different weapon combinations make the gameplay surprisingly addictive.

My only suggestion would be to add a bit more visual clarity to the rolls and some difficulty progression over time. Overall, this is a really creative and polished jam entry.

Submitted(+3)

Yet another one with a slot machine deciding weapons, but it conveys everything so much better, fun game

Submitted(+3)

I would love to see this idea being expanded into the future, it was so much fun having the different weapons and enemy types, great work!

Submitted(+3)

Really fun and creative game! I loved the slot-machine mechanic and how each run feels different. The gameplay is fast, engaging, and polished, with great visuals and sound design.

Submitted(+3)

really nice and cool polished game i loved the concept too, except for a bit of a nausea attack its great

Submitted(+3)

Really liked the random weapon, enemies and map mechanics. "bringing a sword to a gun fight T_T"

Submitted(+3)

I love the game.


Extra Comment: The enemies are using aimbot trust

Submitted(+3)

Nice little entry! It kind of lacks any difficulty scaling, but overral the game was fun.

Keep up the good work!

Submitted(+3)

Pretty good game, well balanced on all aspects. The game feels responsive, with a lot of juice, particle effects and audio feedback. It's pretty engaging. I don't know if the difficulty is incremental and more ennemies are added at every stage or not, but anyway my high score was 6. I especially like all the cool random changes and did not know what to expect next. It made the game feel chaotic and brutal in a good way.

Submitted(+3)

I had a lot of fun! The art is simple but very endearing, and the concept of spinning the 3 slots to determine what the level will be made of is really cool! My favorite weapon was the boomerang by far

Great game!

Submitted(+3)

This is a really interesting way to approach the theme. Spinning the slot to gain different weapons, buffs/debuffs, and environment changes gives the game a lot of variety. Good job!

Submitted(+3)

I challenge anyone to beat my highscore of 39!

Very cool game, so not much feedback to give. Although I do wish it got progressively more difficult as time went on, as I was only getting better at the game and less likely to die. Still the mechanics play in nicely with each other and I was totally engaged while playing it.

Developer

39?? That's dedication!! Haha great work! It makes me super happy that you enjoyed it to have played it so much.

It definitely would've been really cool to have had time to add difficulty progression, but I'm proud of what we did have especially considering this is my first personal project. I would definitely love to come back to it some day and implement some sort of progression and even more ways to play! Thank you so much for your feedback!

Submitted(+2)

Man that is really a super cool idea! :D

Love the concept that u are gambling for the behavior and rules of every stage. The sound gives it a nice kind of rushing flow.


Great result! :D

(+2)

This is so fun :D I love having different randomisers applied to the level to change how each level plays. The weapons also feel very fun to use and I love the fast-paced nature of the game. The art is beautiful too, and I love the sound effects used.


A couple points of feedback:
1. Some visual hit feedback for the enemies would be nice to make it more obvious that they took damage. I know there's an audio indicator but some kind of flash/knockback or something would be nice
2. I don't really know how to describe it but it sometimes felt like my projectiles were just deleting themselves for no reason before they hit anything, like it would grace the platforms and then despawn. Either that or it hit an enemy and it was hard to tell (see feedback #1).
3. Some more level variety would be nice imo. The theme doesn't need to change, but maybe changing around the platform layout + maybe some obstacles/stage hazards could help mix up the gameplay.

Overall I really enjoyed this, but a little polish here and there could help carry it even further. I hope your very serious game wins this very serious game jam!!!

Developer(+1)

thanks for the feedback chuddy 

Submitted(+3)

this is so cool! tho adding some general polish would make this really stand out, overall a solid 3/5

Viewing comments 28 to 9 of 28 · Next page · Last page