Fun game! Just wish there was more objectives/quests and that it couldn't be "min-maxxed" so easily!
Played on stream, thanks for the game!
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Wheels & Kingdoms's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #206 | 4.185 | 4.185 |
| Visuals | #257 | 4.222 | 4.222 |
| Overall | #363 | 3.793 | 3.793 |
| Enjoyment | #485 | 3.667 | 3.667 |
| Seriousness | #650 | 3.704 | 3.704 |
| Audio | #967 | 3.185 | 3.185 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
This game is definitely worth further development! The combination of the spinning wheel and simulation management is super fun!
Great concept and definitely one of the most unique games I have played so far! I absolutely love the art and the building mechanic. This game definitely has potential if you polish a bit more and balance things out in the late game because it becomes monotonous after a while of playing. Overall a great entry. Nicely done!
The concept is really cool, I really love the UI, it just feels nice to play the game !
There's just the Rng aspect I'm not sure about for the "strategy" part of the game. I think rng is something that must be designed carefully in game, because you want your player to have agency.
For example in a rogue like the player is faced with rng, but it's all about making the right choice at the right moment that will help you the most adapt the rng situation.
In this game the only thing you know about the rng is the shape of what's going to be deleted, but you don't know anything about what rng situation the game is going to put you through until the wheel spins. Which is not a bad thing per say, that just mean that the strategy of the game is to optimize your kingdom knowing you will lose some buildings every time. But I didn't make me feel like I had a lot of agency over what was going on, sometimes it's even frustrating when you build something that gets immediately destroyed just after. And sometimes it doesn't really matter at all because when you have your economy rolling you just replace the buildings you lost.
I think this game has great potentials, and city builder with a wheel gimmick is really fun and unique, I'm not just convinced yet by how the player is faced with rng event and what kind of tools the player have to adapt.
Other than that I really enjoyed the game, great job !
Great feedback! yeah I think that the core game loop needs to be redesign to allow more strategic approaches. It's a good discussion to have, right now the game is completely random and the only strategy is to spread out the locations of the structures to avoid loosing them all at once.
Maybe having items that for example tell which part of the terrain is safe or structures that protect an specific area could help making the player have agency of what's going on.
Very cool game and a lil bit addicting , only missing some progress to have a reason to keep playing,
reached round 30 but the game got boring afterwards since it's not intended to be played for long
good artstyle and good sfx , music is also calm and good ( also is that the music from the meme videos) 😭
hey there great game really cute and nice artstyle and i really love the concept of the game the sound design is also good though the music feels slightly off for the game but its really nice and polished gives me islander(jonas tyroller) game vibes
Cool idea! I'm glad I played the MetaGame to find this one, and I'm glad that had the "build a castle" goal so I had something to strive for.
I really like the art style of ur game :)
And overall it is just super cozy and relaxing. Even if a big chunk of ur kingdom gets destroyed u r more like. Aaw thats fine, let's put some happy little houses here on that free spot :D
Good work on that <3
The game looks amazing, the calm music and the sound effects help keep the mood and I always love a kingdom building game. It feels like the wheel puts my town back too much, it'd be good to be able to build structures that could reduce the wheel's range or protect the area.
As others have commented, the visuals are gorgeous. Love them. The gameplay loop for the first couple rounds is awesome, and I really wanted to build this city. But after like round 8, it just ... keeps going? I wanted to win. But there didn't appear to be any win condition, and that kinda disappointed me.
Still though, had a blast playing it. Feels very polished.
I got strangely invested in this. Very interesting concept with good art choices. The only gripe I have with the gameplay is the feeling of not making any progress. Being on round 15 feels much the same as being on round 4. I could see this being changed with buildings that can defend surrounding structures against the impending wheel of destruction, but I'm not sure if that goes against the whole randomness thing, and might feel stagnant.
Good job on making a very clean game.
Cute idea! The wheel could definitely use some sound effects but other than that it's pretty fun. I like the challenge unlocking a new building.
Relaxing audio. And I love the game. It's a kind of game I love to play. Really looks polished!






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