Sorry, I think the way I phrased it was misleading. "Block out" makes it seem like you need to get the tile over the sun, but you just need to block the explosion.
CaptainDarkHay
Creator of
Recent community posts
Oh I waited really long to reply sorry.
Thanks! Your point on the behavior is entirely valid, not really a matter of skill, I can only get around two minutes consistently and I made the thing. It's not just the worms, but it's mostly the worms. I was considering for a little bit whether I should add some sort of way to repel the enemies, or pass through them without damage, but I couldn't figure out how I would make the worms react appropriately and I wasn't quite sure if a dash of some kind would be hard to gauge with the whole "relegated to one circle for movement" thing. I copped and resorted to hitbox gore (the worms last segment doesn't actually have collision).
I got strangely invested in this. Very interesting concept with good art choices. The only gripe I have with the gameplay is the feeling of not making any progress. Being on round 15 feels much the same as being on round 4. I could see this being changed with buildings that can defend surrounding structures against the impending wheel of destruction, but I'm not sure if that goes against the whole randomness thing, and might feel stagnant.
Good job on making a very clean game.
https://captaindarkhay.itch.io/azimuth Bullet Hell confined to circumference
It's a good concept and the art and audio are nice, but it throws you straight into the deep end and I ended up trial and erroring the first level. On the second level, I think I got soft locked? I couldn't find a way to keep the button door open, and there was no explanation of how the checkpoints actually function (one just refused to activate?). The map didn't seem to offer much as well.
Unless I've seriously misunderstood something, or am missing an obvious solution.
Love the sound effects! At first, I got quite frustrated at the flail being quite inconsistent, but after I got used to it, the rest of the game progressed quite smoothly. I think there are cases that, when the flail is moving fast enough, it goes over the enemy's hitbox and misses them? It makes you feel cheated when you're hurling a flail at Mach 2 directly over the enemy and you don't hit them.
Other than the flail's quirkiness, the gameplay is nice, and the art and audio is great.



