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Ballet Mécanique's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #369 | 4.000 | 4.000 |
| Visuals | #703 | 3.733 | 3.733 |
| Overall | #1336 | 3.173 | 3.173 |
| Audio | #1542 | 2.800 | 2.800 |
| Seriousness | #1743 | 3.067 | 3.067 |
| Enjoyment | #2498 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Cool concept. not a easy game. still need a bit of work. i can see it be very fun. Visuals i very like it
Windows version worked well for me. I dig the idea and the artstyle but the game needs some tweaking to feel more satisfaying in terms of gameplay. For me it's a dilemma since I appreciate the tension that the "max moves before a yellow gem" gives but ended up feeling unforgiving mostly.
It seems like a fine concept, but the execution is a little bit unforgiving. I think if there's a restart level button(undo button too, that would be great), it could help players with potential irreversible mistakes. The visibility isn't so much, and planning moves were difficult.
A steep learning curve but it has a really nice feel to it ! Big fan of the visuals and the "not turn based / not real time -esque" action
It's a good concept and the art and audio are nice, but it throws you straight into the deep end and I ended up trial and erroring the first level. On the second level, I think I got soft locked? I couldn't find a way to keep the button door open, and there was no explanation of how the checkpoints actually function (one just refused to activate?). The map didn't seem to offer much as well.
Unless I've seriously misunderstood something, or am missing an obvious solution.
Interesting concept and I liked the art. The intro room is too unforgiving to new players, so some gameplay balance would be great going forward. Overall it was a great idea!
FIY it doesnt seem to work on firefox but got it to play on chrome. Cute idea to play as a mechanical ballet dancer! Unfortunately I could only get to the first gem? to get some time. After that I could not find any way to continue. The map also seems empty. But nice start! I love the oldschool vibe of the graphics.
sorry didn't get the rules
The theme of a music box ballerina in a mechanical world is unique. I certainly think expending on the idea of the ballerina spinning would be the finishing touch thematically. Gameplay wise, its very hard to tell at a glance how anything works, or how to progress, many rooms are happened upon by chance, and easily missed. And I found myself getting more frustrated than having fun.
Great art direction and creativity, I think gameplay could have used a little more development, however, I do know this is a game jam. Some quality of life improvements like being able to rotate the camera or a clearer minimap. Overall, really nice!