Love the concept and how you incorporate the physics of spinning. It's taking me a little bit to figure out the controls but once I do I know it'll be even more fun. My only notes are maybe adding a bit of music and a guide to the controls in the description or the game itself. Also some of the camera choices can be a little more precise. It is great to figure out the puzzle but you can lose sight of the top easily
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Spin the fraud's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #2041 | 2.867 | 2.867 |
| Seriousness | #2048 | 2.900 | 2.900 |
| Enjoyment | #2385 | 2.333 | 2.333 |
| Overall | #2651 | 2.293 | 2.293 |
| Visuals | #2868 | 2.067 | 2.067 |
| Audio | #3184 | 1.300 | 1.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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There's something a little charming about controlling an awkward top from various camera angles in order to navigate the levels. I enjoyed it once I figured out what I was supposed to do.
Hey my friend and I made our first game too! Spinning tops are definitely very serious and spin-to-win
Controlling the player felt somewhat clunky without knowing which direction they were facing, but the idea of trying navigate through many different camera angles in one space has potential. I'm not entirely sure if the spinning had any effect on the gameplay. Interesting game.
The controls were a little finicky to get used to, but I ended up being able to get to the last room with the blue lights. I did like the concept of having multiple camera angles!
I got kinda Stuck after entering the first blue portal (Thanks for the tip in the comments, so i could continue). Some sort of tutorial for the controls and concept wouldve been nice. The controls are kinda quirky but I like them. Some audio and momentum would´ve enhanced the overall feeling immensely i think. Still nice for a first little Game.
The spinning stop idea in a middle-ages castle theming is a little confused. But I ended up having fun with the 3D platformer gameplay. However this was in spite of the camera controls, it became difficult to tell where I could go, or where I was, having to cycle through camera angles was confusing. The lack of textures also made seeing which terrain was close or far difficult. The lack of audio also took away from the experience.
Pretty fun! I like the resident evil-style camera, and how you sometimes have to search through the camera's to find a specific one. The gameplay is pretty self-explanatory, which makes it really easy to get into. One level has a fixed camera and no clear goals, which lead to me struggling, especially because there was a bit that I couldn't see that I needed to pass through. Overall, quite fun, and I like the little white spinny thing! It looks very silly!



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