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This is not a GAMBLING Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #723 | 3.486 | 3.486 |
| Creativity & Theme | #922 | 3.629 | 3.629 |
| Seriousness | #981 | 3.486 | 3.486 |
| Overall | #1066 | 3.320 | 3.320 |
| Audio | #1403 | 2.886 | 2.886 |
| Visuals | #1525 | 3.114 | 3.114 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I love the humor behind this game lol. Those class cards and the goofy casino chips especially. The game is enjoyable, too bad I can’t like the gambling since it’s not a gambling game 😔🎰🎰🎰
Great job on this entry!
A very well put together game with a bunch of passion behind it, good stuff. I love the goofy art style of the characters you play against and the boss is very well designed. The gameplay is quick and snappy going back and forth between enemies and me, but I felt it was at times maybe a bit too easy, because I didn't fully understand what I was doing and I still decimated the boss with a one hit 200 damage kill, so some balancing might be required. Good work otherwise though, the tradeoff of safety for power was a very interesting and cool idea that really worked in this project's favour.
this is SO GOOD, especially for a first game
choosing between a 100% guaranteed weak ability or putting all ability on the roulette for powerfulls ability was pretty clever, i like it
Great job for a first game! Admittedly it does have little replayability for a rougelike (simply because it only has the one event and all enemies feel the same), but the main mechanic is super clever!
As someone who ADORES spinner wheels in board games and have since I was little, it felt like this jam entry was made for me. The character sprites had me in tears, and the execution is faithful to its inspiration. I would have liked some confirmation for what upgrades actually did in the moment, rather than finding out in the next combat, but that's really my only criticism. A fantastic job well-done.
Really enjoyed this game. The spin-to-win theme was spot on.
This is a very well made game! I quite enjoyed my time and the visuals are really cool
Woah! Nice soundtrack and sounds. I also liked the rainbow letters.
Pretty ambitious game, especially with the boss and graph-map. Super impressive.
Would be cool to see more things to add to the wheel. Also clearer communication as to the value of each ability on the wheel. And maybe have the wheel update every time an ability is ticked?
/sandwurm
thanks for the comment! yes the idea maybe was too big for noobies like us butwe are quite happy with the result. it would need a lot more abilities for sure. also the auto update for the wheel it's just a thing in the to do list we didn't manage to add, but I agree would be a great quality of life improvement. we'll see maybe with an improved build after the jam
Haha yeah that’s how it goes with game jams you don’t always get everything done. Nice one it is a great result
Liked the idea, I’d be interested in seeing what the future holds for this one, wasn’t sold on the art, but liked the spinning and wheel customisation. Nice job
I'm glad this isn't a gambling game. I was worried at first, before I'd read the title, because I just kept wanting to play more... round after round, and then one more round. Then I thought, "Oh no, it's got me hooked," but then I finally read the title. What a relief!
11/10
We are glad that you enjoyed it! Thank you for your time and feedback! 💚
Game of the year. Better than GTA6 already
A clever idea to incorporate the theme into a Slay the Spire-like formula! It's fun and engaging, almost makes you think it's a... Gambling Game... 👀 Nice work!
Thank you for your feedback, hope it was entertaining to play! We surely had fun making it! 💚
Great work on the visuals, very fun. The spinning went on for way too long, I timed it to check and it lasted 20 seconds on my end. I think if this was a full game youd want that down time to be way quicker. Congrats on finishing.
hey, thanks for the feedback, we playtested a lot and it never went that high, we'll check the random force that use, maybe you hit the highest random force value. Probably we could just fix this with some threshold. btw thanks, all this feedback will help us improve the game to make it more enjoyable <3
It might have been the web build tbf. I noticed on my games before, timers often slip a bit from where they're expected.
The start alone is worth price of admission to see the silly pixel art
Thank you so much, hope you had some fun! 💚
I quite enjoyed this. It's an interesting take on how Slay the Spire handles progression, and the gambling aspects were fairly well thought out. My only issue is that whenever I seemed to heal at full health, it would deduct health rather than heal (at least visually on the healthbar). Additionally, I never saw a reason to put more than 2-4 items on the wheel, as a x4 bonus was already more than enough once I got about midway through the game (playing as the vampire fyi).
Overall still a good experience that could do with a bit of polishing.
hey, thanks for the detailed feedback, this definitly needs polishing, we tried to make some calculation to balance a little bit but we just prefer to go for an easy version rather then a impossible one for the jam. it turns out stats balancing after all are a nightmare lol. The health bar has some issues that we are trying to understand, look like it's not a regular progression, but we'll try to fix it as well.
happy you enjoyed the expirience <3
This game is crazy, and I am all for it.
Thank you so much! 💚 Hope it was a funny and pleasant experience 💚
This concept is really great really enjoyed it. I think that if you keep working on it in the future this could be a great full game.
We absolutely will, we have lot of cut content to implement and improvements to work on! Thanks for your feedback, really appreciated! 💚
Game seems to break if you attack after your enemy has been defeated but before the screen transitions
Thanks for the feedback, we should be able to block the wheel from spinning where shouldn't be in future build! Hope you have been able to end the run avoiding this bug and having fun meanwhile 💚
I one shot the final boss for 100 damage, that was cool. Instant death chances on events are also scary.
ahahah yeah, multiplier should allow high damages if you spin the attack, but we need to balance it a little bit more! sometimes it's so easy and sometimes it's too hard! thanks for your feedback, hope that at least it was a fun experience! 💚