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Really cool game! The artstyle is really cute, and I really liked the fact that more enemies and more enemy types spawned as you spent more time outside.

The biggest issue, which could have just been me, but after I beat the Temple Boss, the game wouldn’t let me move anymore and I had to call it there.

As for things I think would be cool to be added, some sort of sound or clearer visual indicator whenever the Player gets hit would be nice, it was really difficult to tell at a glance if walking through a sea of snakes dealt any damage or they all missed.

The formations, while also a really cool idea, didn’t feel overly impactful since all my guys just ran off into melee range and left me to fend for myself. Maybe in the future, the Player could choose what each ring does, e.g. one ring stays and only attacks if things get into range but never leave the Player’s side, or maybe one ring runs off unless called back into formation. Maybe I also just didn’t use enough rings for the formation to be impactful, but I also didn’t have too many issues “beating” the game (as far as it would let me anyway).

Hope this helps!