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Ioana003

6
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A member registered Oct 19, 2023 · View creator page →

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This was nice! It got a little boring on Level 2 since it was hard to tell where I was supposed to go and without audio (either it got bugged for me, or there was none to begin with) it wasn’t as interesting or entertaining as it could have been unfortunately. I did like the ambushes and the prison section though! With some more level design polish and maybe a further away camera so it’s easier to tell where I can go, this could be expanded in a really fun game.

Fun game and idea! It was a little bit confusing trying to figure out which drink I had out at a time and why the patrons aggro’d, plus sometimes it felt like the spinning didn’t really do anything. A little more feedback (like some sort of audio cue or maybe the patrons starting to glow etc.) would have been nice to tell if I was doing the right thing or not. Otherwise, it’s a fun little game!

Cute puzzle game! The audio when the 180* button is pressed is a little bit loud, but otherwise I have no complaints, 10/10.

This game was LOTS of fun! The audio of the wheel, the visuals, the gameplay was amazing.

To give a few nitpicks (which is what they really are, nothing serious), I wish it was a little bit more obvious how many spins per day there were or how many boxes total you could buy, I didn’t expect to be maxed at 5 and 3 respectively.

Otherwise, this was a really charming and well put together game!

This game was LOTS of fun! The audio of the wheel, the visuals, the gameplay was amazing.

To give a few nitpicks (which is what they really are, nothing serious), I wish it was a little bit more obvious how many spins per day there were or how many boxes total you could buy, I didn’t expect to be maxed at 5 and 3 respectively.

Otherwise, this was a really charming and well put together game!

Really cool game! The artstyle is really cute, and I really liked the fact that more enemies and more enemy types spawned as you spent more time outside.

The biggest issue, which could have just been me, but after I beat the Temple Boss, the game wouldn’t let me move anymore and I had to call it there.

As for things I think would be cool to be added, some sort of sound or clearer visual indicator whenever the Player gets hit would be nice, it was really difficult to tell at a glance if walking through a sea of snakes dealt any damage or they all missed.

The formations, while also a really cool idea, didn’t feel overly impactful since all my guys just ran off into melee range and left me to fend for myself. Maybe in the future, the Player could choose what each ring does, e.g. one ring stays and only attacks if things get into range but never leave the Player’s side, or maybe one ring runs off unless called back into formation. Maybe I also just didn’t use enough rings for the formation to be impactful, but I also didn’t have too many issues “beating” the game (as far as it would let me anyway).

Hope this helps!