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A jam submission

Bean Goes to WorkView game page

visual novel (ish) about a little guy going to their very serious job
Submitted by SunnyCress — 1 day, 8 hours before the deadline
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Bean Goes to Work's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#834.2634.263
Visuals#2304.2634.263
Creativity & Theme#2794.1054.105
Enjoyment#3613.7893.789
Overall#6753.5683.568
Audio#31041.4211.421

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Other/Custom

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Comments

Submitted

This was a neat experience! I liked the art, it was super expressive and I loved the little details, like the google searches, half being Bean's history and the others being general suggestions, little things like that add so much personality. Boss' design was great too. I got one ending and then just clicked the button for the other one - I appreciate being able to get it without having to roll for it again. I didn't understand what the purpose of the shop was, though? It told me not to purchase the eyes, for example, so I went ahead and purchased three eyes. Nothing happened. I purchased a fourth. Then somehow I triggered the other ending instead. The other things I purchased (like a banana and a coin) didn't seem to improve my odds or winnings either.

Developer

thank you so much!! it’s always so nice to hear people pick up on the smaller details :D

unfortunately i didn’t have the time to add in an inventory which would’ve made it much clearer what the shop does - it adds the purchased item to the list of available items to spin. from there its all rng at to whether you’ll get the item. sometimes you may have gotten the new item but only one so it’s rather unclear - definitely the biggest thing to fix in the game aside from lack of audio.

Submitted

This kind of confuses me even more because all of the items I bought were already available in the pool. In fact, I don't recall seeing any item that wasn't already rollable? Does this mean like, if the rollable items include "5 bananas, 4 coins, 3 eyes, 2 flowers" etc, by buying items, I've increased the number of that item in the pool?

Developer (1 edit)

so say you want to win the jackpot, you need 3 lollipops. you only start out with two (unless it’s your second run and you haven’t cleared your browser in which case there’s a bug with persistent variables). if you don’t purchase a third you can only ever roll a maximum of two lollipops at once. when you buy one you then have 3 available so if luck is on your side you now have the ability to roll all 3 and win the jackpot.

you start off with two of everything except the gummy bear which you only have one of

hope this explains it? it’s essentially a list of available items (with multiples of the same item depending on how many you own) and i randomise 3 unique indexes in your list of available items. 

idk if i’ve explained this well or not

Submitted(+1)

Gotcha, that's kinda what I was getting at with the pool of items thing. Thanks for the explanation!

Submitted(+1)

Love the visuals and the game-within-a-game concept. Also enjoyed how you managed to add progression into a basic slot machine game - very cool! Would be nice to be able to see how much money I have persistently and maybe an inventory of items purchased, but perhaps Ren'Py makes this tricky? Anyway, great entry!!

Developer(+1)

thanks for playing!!! i def want to add an inventory! i simply didn’t have the time unfortunately and didnt think about showing the money persistently.

it’s been very helpful having everyone give feedback like this thanks :D

Submitted(+1)

Really original game, loved the story!

We saw both endings which were great!

We're still not sure what the point of buying things is (increase probability?)

Great work :)

Developer(+1)

ty for playing!! yeah the shop/inventory seems to be the point of confusion so i definitely want to add an inventory to view all your available items - which is added to when you buy one in the shop

Submitted(+1)

Great work! fun to look at and fun to play. 

(+1)

I really enjoyed your game. I very much like the art style. 

Submitted(+1)

This is a really cool game! I love the art style of it and it has a short but good story to it. I also like how many settings options you had. I didn't need them but it's impressive that you found the time to put that in there.

Developer

thanks! i can credit a lot of that to the ren’py engine (unfortunately i can’t claim to have done any of the ui) which was an absolute saviour for my few hours of free time i had to complete the jam in

Submitted (1 edit) (+1)

It's a good game

Submitted

I really liked the art style by the way good job

Developer

thanks!!

Submitted(+1)

The art style had a lot of flare to it! I got both endings. Great job for the game jam! I think I would've loved to hear just some stock royalty free music during spinning. I didn't add SFX to my game either, but I did add music. I think it does add a lot but the spinning to win was definitely ingrained in this game. I think you did a great job. The last critique I have is that when text prompts would appear on screen, like when you get a gummy bear, I would've preferred from a usability stand point, that they pop up immediately as opposed to having to click the screen first and then click which pop up option you want. 

Developer(+1)

thanks for the feedback! i’d love to add audio but simply didn’t have the time 

the part about the text pop up is an interesting one! i’ll play test both when i get back to working on the game to give it a bit of polish post jam

Submitted(+1)

The eye ending freaked me out whoaaaa hahah great job!!

Submitted

One of the most serious games I've played so far! The sketchy art style was super unique and cool. Audio would've been nice, but I'm sure you know that. I think the shop was per slot? I intuited this eventually, but it wasn't very clear. Either way, I still enjoyed the game :) The cutscenes were also very amusing. I ended up getting the ??? ending since I just had to know. Good job with the game!

Developer

yeah definitely could’ve been clearer with the shop - it adds the item you buy to the list of things available to spin in any slot but i can see how that’s unclear (esp if rng doesn’t give you your new items often) i’d like to add a sort of inventory to see how many of each item you have in future! (and audio ofc)

i have to say the sketchy art style can be accredited to ms paint lmao - it was nice to make such unserious art after working with oil paints for the last few months 

glad you enjoyed it :D

Submitted(+1)

“very serious” LoL

The ending had me audibly laughing. thank you for this.

Developer

thanks for playing my super serious game :D

Submitted

i loved the starting cutscene! With a little bit of extra juice and qol (like being able to buy multiple things at the shop or seeing your total money always) this game would be perfect. Great game bean probably should get his sugar levels checked with the amount of gummy bears he now owns.

Developer(+1)

great to hear thanks! i only had maybe 6 hours total to work on the game so i definitely would’ve like to add more juice (+audio!) glad to hear my little ms paint cutscene has brought joy :D