Play protocol
I AM A ROBOT AND I MUST KILL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 3.708 | 3.708 |
| Audio | #4 | 3.750 | 3.750 |
| Gameplay | #5 | 3.667 | 3.667 |
| Visuals | #5 | 4.083 | 4.083 |
| Theme Implementation | #6 | 3.917 | 3.917 |
| Polish | #7 | 3.667 | 3.667 |
| Special Object Implementation | #13 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme implementation
you are unstoppable, in the sense you need to kill to get your way through everyone, your like terminatorish
Special Object addition
you play as a robot, engine, you need blood to fuel the engine
What tools and 3rd party assets did you use?
godot
How did you use generative AI?
nah not like that mate no ai
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Comments
I love it! Art style and theme implementation are both spot on! Although I got frustrated because I expected the gun to switch by itself when I press E, I don't really see a reason for a "throw" action if I can only hold one gun in the first place. As someone else mentioned, a bigger map would help a lot, maybe even with some health potions that spawn randomly. Otherwise, great game. Keep it up!
thank you i really appreciate the feedback, i got a lot of people saying similiar things about the game and how the pickup system works where unfortunately i was on a time crunch and couldn’t really get playtesters to find the feel of the game, im glad you enjoyed it
Good idea, but needs some tweaking
Otherwise art is awesome sauce and audio is great
for the first one it was just a design idea as when i did my short bursts of playing the game, i found it ridiculously easy as the game progressed to kill and keep your fuel up, so i added lives as a way to make it some of priority to not take a lot of damage. some people suggested other ways of implementing hits but i implemented it with lives, also for the other 2 points you gave i also felt that after reflecting haha, thank you for the feedback though i will take it into great consideration when if i continue this :)
remind me of that one cute little Harlan Ellison book about a robot. Great game though 👍
It's like an alpha version of ULTRAKILL. I liked it.
Wow I love the art style! Very solid to play, in like a weird way it gave me flashbacks to Superhot? Anyways great job and congrats on the submission!
it’s heavily inspired by super hot with the ways the weapons work i’m glad it gave you that type of vibe
this is so peak. I love the music, art style, and simple yet hard gameplay. Kills feel fluid and the gameplay is chaotic. One thing I do wish is that it was easier to pick up weapons. I found myself struggling to pick one up sometimes lol, I think the interaction radius might need to be a little bigger XD
a lot of people said similar things to i’m glad you liked the game and i will take this into consideration if i do work on this more lols
This is a really well-rounded game! Very polished, balanced, and features an impressive amount of content in its enemy types!
If I had to critique this game, which is pretty hard to do, it's hard to notice when your gun has run out of ammo, and I only realize it when it's too late.
someone else also brought this up, there was actually a way to see what amount of you had but it took up a lot of the screen space, if i do finish this game i will add it back most likely in a different way, thank you for the feedback though!
wow exo great game my good friend!! though this reminds me a lot of a specific game known as "ultrakill". wish there was a better indicator for ammo, and i think having to manually press q to pick up a new gun is a bit tedious. it should autothrow!
thank you great kap o7
Exotic looking
stuffing looking