Very unique art style. I always admire a game that goes for it's own unique aesthetic. I also think it's cool that the currency spawn on the left but the damaging things spawn on the right. That way if you hang out on the left, you can dodge easier, but are more likely to miss out on currency. The only flaw is that the microwaves have an orange trail, but the pizza rats have a yellow trail meaning I tended to mix them up in the heat of the moment and take damage.
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Orbitail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #660 | 3.694 | 3.694 |
| Creativity & Theme | #855 | 3.681 | 3.681 |
| Overall | #909 | 3.425 | 3.425 |
| Visuals | #927 | 3.556 | 3.556 |
| Audio | #947 | 3.194 | 3.194 |
| Enjoyment | #1367 | 3.000 | 3.000 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Cute art style, and I’m glad the hitboxes are quite generous lol. It was hard to tell what could damage me but I got the hang of it quickly enough. Nice work on this!
This is a really polished game! It took me a while to understand the controls but once I got it, the game became interesting. I also like the hand-drawn sprites as well!
It took me a little while to understand how it works, but it was fun! love the art and animations! Great job!
Nice job! Love the funky art and sound design. Took me a few tries to get the hang of it, but figured it out. Controls are smooth. Congrats!
Pretty polished gameplay loop! I find it really funny that you included Juniper dev in the game LOL. The controls and gameplay was unique and it was, of course, very serious. Great job!
Not my style of game, but it was a pretty fun game. The controls were very confusing at first and it would have been nicer to explain what things do in the game (I realized things were explained in the description after lol). Still not 100% sure what the purpose of the microwaves were but the core gameplay loop was really solid and its well done for a game finished in a week!
Well done!
Ngl I didn't read the description until afterwards so I did not know the controls lol. Still, I mostly figured it out and had a good time. I really loved the impact when you take damage, really juicy sounding. Weird controls but it's easier if you play with one hand per button so you don't get as confused between the two. Idk about "P" bc I didn't realise that did anything. Overall could've done better signalling what was going on, e.g. the aim of the game, the controls (in game) and what effect certain things had. Like how microwaves are good but everything else is bad. It was only trial and error that taught me that. But the actual meat of the game, the core gameplay mechanic was really solid and fun which is the important part. Good work.
The audio's mixed pretty strangely, and the art while plentiful gets pretty cluttered and taxing quickly, but there's clearly a lot put into this game, and the central mechanic is pretty cool albeit a little unintuitive controls wise. A bit more of a ramp up in complexity would be nice imo, as there's a lot happening right at the start, it kinda drops you into the deep and then just keeps going deeper lol. Very serious stuff
Very good concept and well polished! Little confusing, a tutorial or even written guide on how it is supposed to work would've been great. Other than that initial confusion, it does seem to be a well put together game with some serious polishing work behind it, good stuff!
Very neat idea! I liked the art and the music a lot. The controls didn't mesh with me too well but that might just be a skill issue on my part. Very impressive job especially for starting half way through the jam.
This is one of those simple concepts that make for really nuanced gameplay. It was honestly kinda mind bending trying to dodge everything while being restricted to the orbit. I think you've done an effective job!
Really liked this one I love the idea I didn't fully understand the microwaves but they were super serious did get overwhelmed by enemies at times but the spawn were very balanced I feel still!
Normally I say a little more but I feel like you did hit all points on here!
Awesome game. I really like how I kept going back into it with upgrades and got to a point where objects were picking up speed, forcing me to lock in and lean forward on my keyboard to get that last heart-crushing dodge.
Great stuff khernEL! 🧑🚀






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