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A jam submission

SpinopticonView game page

You're an alien tasked with taking care of objects with incredibly interesting properties.
Submitted by Queerberry Farms — 10 hours, 9 minutes before the deadline
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Spinopticon's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#7803.7194.400
Visuals#11643.3814.000
Overall#11883.2623.860
Seriousness#11953.3814.000
Audio#14222.8743.400
Enjoyment#14392.9583.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unreal Engine

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Comments

Submitted(+1)

Love the mix of 2D and 3D. It really has the energy of an older PC game I would have played when I was younger. Great submission!

Submitted

Engineer Woman... That is all

Submitted(+1)

This is very fun, I had a great time reading the dialogue and watching all the great 2D animations. Great entry team!

Submitted(+2)

mep-zorg vlaah! squee-mor scp-glip-glop gloob blip-blop blip. zirz-glip kiki chuk-chuk frob glorping flim-flam. glip blip glorpo gleep gloob 2d flup-flop 3d-zorg

(translation: i really like this! felt like an scp game but cute. i was immersed to see how every object reacts on my actions. also i liked the art and how 2d blends with 3d)

Submitted(+1)

Great art and a really unique way to interpret the theme! It was a bit confusing at first and hard to figure out what exactly each specimen needed but thankfully no consequences to me pressing all the buttons to figure it out hahah

Developer(+1)

Thanks so much, and thanks for the feedback! Glad it wasn't too punishing, though is there anything you'd suggest changing about the spindex entries for better clarity? Or was the spindex tutorial unclear?

Submitted(+1)

Not sure exactly how to make it more clear. For me with the microwave, I though it needed maintenance to work again instead of more food. And for the guy in the chair, I wasn't sure what was making him bored, if it was the chair was broken, etc. By the time I spun around and interacted with the washing machine I had assumed what it needed and was luckily right. Maybe if there was a color code highlighting the key words that match the options or "hint" option? It also could just totally be a me thing. Once I got the hang of it, it wasn't as confusing, just the initial learning curve.

Developer(+1)

Gotcha! I'll keep that in mind for future jams and such! 

Love when games like Zelda highlight their important text, so having an option to highlight the parts of the text which relate to the solution is a great idea, and color coding them too is a neat touch.

We'll keep it in mind, thanks for answering! This is definitely one of those things that's harder to tell as a dev who worked on it, so getting feedback is super appreciated!

Submitted(+1)

Great art and I think this was a creative way to adapt the jam theme.

Overall, it is a great work, keep it up!

Submitted(+1)

Wow, what a fun game! I love how you blended the 2D and 3D aspects. Cute artstyle, characters, and dialog. Fun fact, I was able to run this on linux using Valve Proton.

Submitted(+2)

I'm playing right now but I lost my shit when metalpipe.mp3 came off lmaooooo

Really cool concept, I got stuck after the end of first shift maybe because I pressed space to get from one dialogue to another

The character design is really good!

Developer(+1)

Wild, it was never meant to be played with anything but mouse (and the escape button for good measure), so we didn't even try any other keys. I'm certain there's plenty of bugs, but really glad you like the idea!

Our SFX person really chose some bangers, I couldn't help giggling even while implementing it XD