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Spinfire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #95 | 4.156 | 4.156 |
| Visuals | #271 | 4.213 | 4.213 |
| Overall | #393 | 3.765 | 3.765 |
| Seriousness | #668 | 3.688 | 3.688 |
| Audio | #933 | 3.206 | 3.206 |
| Creativity & Theme | #1020 | 3.560 | 3.560 |
Ranked from 141 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Love the ambiance, controls feel really good.
Awesome idea, great feel to movement and combat. Beautiful graphics as well. One thing is that I would have liked to see upgrades that weren't just statsticks, for example upgrades that add an additional bullet stream or a missile launcher would have been cool. Regardless great game!
Fun game, have you played Luftrausers? Great tribute if so. I liked how the camera zoomed in and out during gameplay.
This was quite addicting! I really enjoyed the gameplay loop of flying around in a dogfight and occasionally upgrading to make yourself more powerful. And once I discovered boosting it got even more fun. Sadly the lag detracted from the fun a little but still I quite enjoyed it. I just wish there was a soundtrack, I can only imagine how cool a 1940s style mixed with retro sounds would be
Love how you interpreted the spin theme! the movement is so chaotic, i love it. and the art is incredible!
very cool, loved the idea, and especially the art
Simple but absolutely gorgeous, the camerawork creates a lot of hype moments alongside the parallax background being so intricately layered. The gameplay loop is super fun, the sound effects are punchy although I'm sad there's no music. The upgrades give it some nice depth, reminds me of playing Wings.io as a kid., overall, a really clean experience with a fun learning curve!
Another great game! I like the difficulty,it is moderated,and the art is good,maybe add a backound music and that's it!
Now this is my type of Game. Came in to rate some games. Ended up staying for 30minutes on this one to try and last 10 minutes and complete it. with more enemies and abilities. and the occasional pick up health instead of buying it this has potential to be a full game!
It's a good top down shooter/survivor kind of game. 10 minutes is a bit long considering there's only one enemy type (and the occasional missile). I would've liked to be able to get missiles myself, they were strong! I especially liked the zoom in when turning quickly, that was a really cool effect. Good job overall!
Metagame cog 46/126
Really cool result. I enjoyed, playing it :)
It has a cool art style and the flying feels pretty satisfying.
Two small things.. An indicator for your booster could be cool. Maybe a circle around your cursor that fill up to indicate when it is ready again.
And right now i dont know why i should release the left mouse button. ^^ Dont know if it would break the overall feeling, but i think if there is a magazin or some mechanic that forces the player to try to work with its ammo. Or maybe the gun just can overheat if u keep firing.
I had some performance issues. Maybe it is because of browser play, or my hardware. But that should ne something that will easily be improvable with tome optimizing.
Good work :)
very cool and very serious
the "spinnynous" of the plane is very well done
the clouds are good looking
it would be nice if there was some sort of a theme playing during the gameplay.
other then the overall good solid game
very cool and very serious
the "spinnynous" of the plane is very well done
the clouds are good looking
it would be nice if there was some sort of a theme playing during the gameplay.
other then the overall good solid game
This was really cool, felt a bit like playing Luftrausers!
Maybe it was because it was endless space in all directions, but I didn't notice much of a difference in the non-health upgrades.
I had fun, great work!
The game is really good, but it would be nice to have more variety in enemies and health packs, aside from just increasing max health. Also, dont know if its just me, but when i pick the same perk, it doesnt feel like increased that much.
Beautiful game and feels polished. The gameplay loop could potentially also work as an incremental game. The game reminds me of Astro Prospector in a great way.
What a great entry! Loved it, most fun I have had so far. Great use of theme, you spun me right round on this one.
Very difficult but solid gameplay! I gave up after dying at the 1.30 minute mark cause damn.
- Gameplay is solid, never have I ever thought drifting airplanes would be a concept but here we are! There's a lot of game juice and that's enjoyable.
Major area of improvement personally:
- At 10 minutes of gameplay, it does get a bit stale, THOUGH, the pacing ramps up significantly nice. Meaning to say, the difficulty grows and matches with player growth.
- I wish there were more enemy variety around the 5 minute mark just to switch things up, or otherwise, shorten the play session.
Very fun!
Really fun gameplay and solidly executed art style. It's very reminiscent of Luftrausers, which I also loved so it's a win for me. I was bad at that game that too!
Absolutely beautiful I would love to hear your process in coming up with this idea when the theme was announced. Awesome game.
Well it started with setting some constraints: I won't have much time to work over the week and I want something that will be at least semi unique (I didn't want to do a gambling game since I figured that's gonna be the main interpretation.
When I started brainstorming I quickly came to a realization that I will need an arcade game if I want to finish this on time and from there it was mostly just the fact that I was watching some videos about a building game where someone was constucting a plane and I figured dogfights kind of happen in big circles so that could be work.