Fun game! Congratulations to all of you. It reminded me of Keep Talking and Nobody Explodes. It turned out really well. Great job!
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Water Locked's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #3 | 4.699 | 4.699 |
| Overall | #5 | 4.480 | 4.480 |
| Enjoyment | #17 | 4.449 | 4.449 |
| Audio | #31 | 4.307 | 4.307 |
| Visuals | #48 | 4.631 | 4.631 |
| Seriousness | #61 | 4.312 | 4.312 |
Ranked from 176 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I love these kind of puzzle games. Really addictive and charming. My only issue is that there is no indicator, how many levels you already passed, otherwise I cannot find anything wrong with it. Great work!
thanks for playing :3
i think having a counter on the checkpoints was brought up at one point, but we wanted to avoid having unneeded text (show don't tell yknow) (correct me if i'm wrong lmao)
the final checkpoint is good for showing there Is an End but i can see players giving up after like checkpoint 4 thinking it never ends
My goodness. I've helped out with a warioware-style game before and I'm so so impressed with this game. Kudos to everyone who worked on this.
absolutely wins first place in my heart. each member of this dev team knew what they were doing really well, and the amount of content within this is absurd! so many different possible combinations of panels to do for level design, and it hits the theme perfectly as well. i would seriously pay for this game as it is right now, so brilliant job to the whole team!
I love concept! Needing to spin the puzzles around to solve them with so many things going on was fun, but stressful, haha. I'm just bad at focusing on more than 1 thing at a time... The only thing I would maybe change is the one puzzle where you press the button before every spin should probably be a later level, I was confused at how that one worked. But other than that, this is a really cool game!
The design justification for the four buttons is twofold:
1. It is a very active hazard. It is something the player can mess up really easily and tells them that it is something that they really need to do right. It makes it very clear what the penalty doohickeys do
2. it is the most obvious indication that things on panels can be clickable. It's buttons that are designed to be very inviting to click! It teaches the player that you can click on panels as well, unlike the snail.
So that's the reason we put in the four buttons so early ^-^. It doesnt show up for a while again after because it is quite demanding, but exactly for that reason makes it a really good doohickey to interact with early to set expectations.
I was playing this game going o thats good art usually that means less time on variety. O thats a bit more than I thought. OMG there was so much variety and thats impressive with the constraint. and it was awesome you guys did really good. Overall I dont think I had any bugs or bad experiences. Nice job :D
Great game! The flooding really gives a sense of agency, and all the puzzles are simple enough to be understood quickly but hard enough to really challenge the player. Everything just works so well amazing!
Very fun , very clever, looks and sounds great, i got stuck at watering flowers but wana come back later
Very fun , very clever, looks and sounds great, i got stuck at watering flowers but wana come back later
Everything looks so good in this game. The cutscenes and animations are gorgeous. Some of the puzzle bits were hard to figure out but that made them all the more interesting. There seemed to always be something new and unexpected going on. I loved the sound design and the music too. Well done!
Very great art and animations. Love the idea and it was well executed. Well done
Really impressive and polished experience! Great, creative use of the theme. I love the aspect of needing to balance multiple puzzles at once as the game progresses. Really no critical notes here, awesome vision exectued extremely well. Nice job!
This game made my brain hurt in the best way, its so polished and creative that I had so much fun doing it. I’m a sucker for puzzles and I loved playing this!






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