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(+1)

The resolver reload time felt very slow for the amount of enemies and power level of the shots. It was also very easy to instantly die if for some reason you let the mob of grouped enemies touch you, as there doesn't seem to be any hit cooldown. I did really like the idea of having a random shot type on each shot though, that was neat.

Thank you for the feedback! Indeed, it can be slow. I'll pass this on to the team to rework not just the reload time but the mobbing of enemies, lol - Zach.