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A jam submission

Super Hammer GuyView game page

spin the hammer to send yourself flying :D
Submitted by LePotatoMaster — 3 days, 3 hours before the deadline
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Super Hammer Guy's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#3314.0594.059
Enjoyment#3553.7943.794
Overall#4453.7123.712
Audio#5453.4713.471
Seriousness#7193.6473.647
Visuals#8873.5883.588

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
(+1)

this is better then some steam games

Submitted(+1)

Very fun! Loved the game 

Wish i was able to lower the volume a bit it was kinda loud 

Developer

if i had time i think i would've added a settings menu but unfortunately i didnt

Submitted(+1)

Really creative way to integrate spinning. Super Hammer Guy has a super strong forearm. The controls were quite challenging but hey I guess the game just has a high skill diff.

Submitted(+1)

This is really cool! I absolutely loved the art style and the movement felt pretty smooth too. I did have some difficulty with controls though, especially since Space is traditionally used for jumping. I feel as though swapping the functionality of the Space and w would have made it easier (at least for me!). Fun game overall though :D

Submitted(+1)

Very good! The visuals and polish are amazing. The controls were a bit difficult, I couldn't do the harder levels lol. Great spinning mechanic. Nice work!

Submitted(+1)

Good idea but the controls are so hard! I couldn't get past the begginig and I rage quited,lol :) but teh art and sounds are pretty good!

Submitted(+1)

This game's awesome! The vibes kinda reminds me of Pizza Tower a lil bit. I find the controls very hard though! I feel like this is game where its hard at the start but when I master it, its so satisfying. I could definitely see that happening to me for hours on end! Simple artstyle but very coherent and unique and the mechanic's juice is sop satisfying! I would also say its silly in a serious way! Overall, awesome work and I will definitely get back to playing this more! 

Developer(+1)

Yeah i was a bit inspired by pizza tower when making this, and glad you enjoyed it :)

Submitted (1 edit) (+1)

This is excellent! I'm not a huge platformer but I got so engrossed in this I completely forgot to come back to rate and comment, so obviously I had to play it all again then do it properly!

Echoing what everyone else mentioned, the control scheme is absolute bait with using spacebar for not jump, makes getting to grips with the mechanics so hard and still confuses even when you have been playing for a while. That and the overly sticky wall climbing are really the only things I struggled with.

Apart from that I think almost everything else worked great for me, the art style and sound design all fits together nicely, the gameplay is peak (frustrating at times but making you want to keep trying over and over). Absolutely has potential for post-jam work.

Developer

yeah i got a planned post jam update with making the walls a bit less sticky and potentially adding key rebinding (idk about that though since it might be difficult to implement)

Submitted (1 edit) (+1)

I love this platforming mechanic!! It definitely has a bit of a learning curve and I think thats in part because of the control scheme for me personally. I feel like being able to rebind space to jump and spin to something else would make more sense in my brain. But I love the concept of this and after I got used to it, the gameplay was very captivating. The first time I pulled off the launch with the hammer I had a mini wow moment. I would love to see you develop this mechanic further into a full project.

Also that fail screen is hilarious. hammer guy is such a little goober

Developer

Glad you enjoyed it! I have received the keybinds being a bit weird as a complaint before, so if i can in the future i might have a post jam update fixing it

Submitted(+1)

Okay, this one might be my favorite so far. Started out struggling with the tutorial thinking "tf is this BS", but stuck with it, got used to the controls, and eventually S-ranked everything! I'm especially proud of my 63.78 on HELL.

The spinning hammer is a really fun take on the theme, and it makes for a great platforming character. I will say that the input scheme took a lot of getting used to. Space to spin the hammer is a terrible button choice imo; even when I was S-ranking levels, I'd still accidentally press space instead of W out of habit. Once you get the hang of the controls though, speeding through levels in this game feels super satisfying. That dive boost is absolutely genius, and I love that you can also fastfall without spinning the hammer for more precise landing.

I do have one major gripe, that being the excessive wall clinging. Super Hammer Guy sticks to walls like glue, and it makes interacting with them absolute agony. Tiny steps like those at the end of level 1 become a massive pain to deal with, requiring that you back up slightly to make sure you're not touching the wall before jumping. I do really appreciate that the game has wall jumping and wall sliding—they add a lot to the platforming—but I routinely got frustrated by the constant slowdown every time I so much as brushed the side of a tile. My suggested fix would be to only have the player slow down on walls when the player is moving down; when the player is moving up, the player's vertical speed isn't affected.

I can think of a couple of other nitpicks: the lack of coyote time led to my jump input getting lost at times, and the player's deceleration midair is far too slow imo. But aside from those (and WALLS OH MY GOD THE WALLS) moving around feels awesome.

Moving to level design, I thought most of the levels were really good! There are a couple of spots where I wish a tile was shifted a bit so I didn't slam headfirst into it after a dive boost, but those are small sourspots in a sea of great design. My only large complaint is that level 7—HELL—is far too much of a difficulty spike and goes on for far too long. Even after I'd S-ranked the other levels, it still took me over an hour to beat. Most of the individual segments in the level are really good (except that bit with precise jumps on tiny blocks; the poor air deceleration & lack of coyote time were felt strongly there), but the gap between this level and the others is way too large. A quick fix could be to just a bunch of checkpoints, which you should do if you're going to keep the level that long, but I'd also add some additional levels beforehand to lead up to it. Of course, this is a game jam with limited development time, but worth considering for the future. And I want to emphasize that once I did beat HELL the first time (72.08), it was fun to go back and try to set better times (got 65.73 and then 63.78, with it only taking a few minutes to get those runs).

I found visuals to be the most mixed bag here. Super hammer guy himself has a really charming sprite, and the simple, silly, MS Paint–esque artstyle works well in a lot of places. However, the inconsistent pixel size and outline thickness can make the game's appearance feel incohesive. I especially loved the world map though; great job on that one. Audio was also pretty good! The sound effects are on point, and HELL's track especially had me groovin'.

Awesome job with this! Again, definitely my favorite game so far, and a great take on the theme.

Developer

1. WOW, I was not expecting a whole video game essay in my comments

2. Really glad you enjoyed it and had fun with it, I was not expecting anyone to go through the trouble of actually 100%ing the game

3. If I had more time and if i knew how much of an issue the controls might've been, I think that I would've added a key rebinding system of some sort

4. Great idea for how to fix the small bumps  being an issue, I knew that was a problem but I had no ideas on how to fix it, I might implement that in a post-jam update

5. I know that hell quite the difficulty spike, but that was mostly intentional to have a difficult, long level with no checkpoints as a final challenge since the rest of the game is pretty easy (somewhat)

6. Pixels being a bit too big is either caused by :

                  A: Forest level foliage, I drew a few types of leaves, stretched them around and called it a day cause I was lazy

           or  B: I drew something like a sign a tad too small and I didn't feel like redrawing it (cause I was lazy again)

7. Again, glad you really enjoyed it, and thanks for putting in the effort to give such an in depth review :D

Submitted(+1)

also guess who just got hell sub 50 lmao

Developer

HOW

Submitted(+1)

I'm just that guy
accidentally deleted my recording, but maybe I'll go for another sub 50 run sometime and send you a vid over discord

Developer

go for it!

Submitted(+1)

LOL, great comment timing
BEHOLD

Developer(+1)

I think you've honestly mastered the game more than me now! The game was always meant for speedrunning, but seeing someone now actually do a speedrun of its so cool :D
I'm glad you've enjoyed the game enough to put this much time and effort into it!

Submitted(+1)

Well polished game with a fun mechanic, probably the best platformer game i've played in this jam!

Submitted

hey great game i really like the hammer swinging platforming im really bad at platforming but i love this 

Submitted (1 edit) (+1)

I loved the idea behind this game! My main gripe can most likely be chalked up to "skill issue" but I really did not like the controls. Remappable binds would have done wonders for me. Muscle memory from other games kept tripping me up and it was frustrating to play with these controls. And yet, when I did eventually somewhat get the hang of it, it was a BLAST. If, in my opinion, the worst part about a game is confusing binds, that is a testament to how well the rest of it is put together. I wasn't able to beat it but I did S rank one of the earlier levels and dude, it was so, so much fun. I think this would make a great full game! Awesome job!

EDIT: I am changing my review to 5 stars down the board, only jam game I have come back to play more of, super cool.

Developer (1 edit)

i would have remappable binds but that would be a pain to add, and also, glad you enjoyed it!

Submitted(+1)

Super fun game!  I wish you had a bit more control of the character in the air after hammer-bouncing, but the physics/movement are overall very satisfying (and rage-inducing in a perhaps masochistic way).  I wish there was a way to go back to the level select, since I was stuck on Level 4 for the longest time.  I didn't think to press down while spinning to make the character's arc more vertical on the last jump.  Funnily enough, this means I beat the last level before the fourth.


Developer

if i could update it i def should add going back to the level select

Submitted(+1)

Really cool! It's pretty hard to master, but that's what makes it so enjoyable! And I really like the artwork! Great job!

Submitted(+1)

I wish I was a God gamer who could beat this... Incredible that you made a track for each zone, art was funny, and a blast to play. Great work.

Developer(+1)

i cant believe i made a track for each zone either

Submitted(+1)

Pretty fun to play, and quite challenging too. It’s so nice to see an idea similar to my game, but with vastly different execution and experiences!

The swing felt heavy and really satisfying! It is probably the best part of the game!

Submitted

Pretty fun to play, took me a while to beat. Nice game.

Submitted(+1)

Made me rage on stream. Also my hands are sore. Good game.

Developer

Thanks for playing! glad you enjoyed it

Submitted(+1)

Awesome game. Really liked the hammer mechanic and the silly graphics, although the controls are a bit uncomfortable, and I couldn't go past the hell part man, I think it is really really hard, and a bit unfair, like you should have named that part real life instead of hell lol

Developer

yeah its meant to be hard and unfair

Viewing comments 27 to 8 of 27 · Next page · Last page