Very well made game! Here is my honest review:
Pros
- Very fun and unique gameplay
- Deck (ammo) building fits the game very well
- Revolver shooting reminded me that old game where you shoot ducks on TV
- SFX and music are really good
- A lot of various ammo types
- Tooltips of what each ammo does
- I accidentally healed enemy
- I built broken inventory: 1 heal, 1 additional ammo, 3 stun ammo, 2 damage ammo (that damage 3 hp)
Cons
- When bullets share the same color (for example common red bullet and shotgun bullet), you can't distinguish them after you place them into barrel
- Just some bugs: you can delete all bullets in deck :)
- Second bug: common healing bullet heals 2 hp instead of 1
- Third bug: sometimes after killing an enemy it says that you have 0 bullets remaining and you still can shoot one
- Fourth bug (looks really fun) how to reproduce it:
- 1. Fill barrel with 6 bullets
- 2. After using your turn drag them from barrel back to your inventory
- 3. When your bullets in inventory exceed limit, they become giant. I tried everything to remove it, but nothing helped, needed to restart
My suggestions/improvements
- It would be better to also see tooltip about bullets when you need to choose bullet types (after winning round) not after you have chosen it
- Add minimum limit of bullets in full inventory, so players won't remove all bullets. Or you can do this: on button adding menu you have 3 (or more) actions. Actions: either you add button to inventory or you remove button from inventory.
In overall I really liked your game. I hope you will continue to manage it further and release a full game. If you didn't understand something from what I have said, feel free to ask me.






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