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A jam submission

Gooby's Spin-terviewView game page

SERIOUS SPINNING PUZZLES FOR SERIOUS SPINNING ASSOCIATES
Submitted by froga — 10 hours, 42 minutes before the deadline
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Gooby's Spin-terview's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#1534.1434.143
Enjoyment#2313.9433.943
Overall#4763.6913.691
Audio#5873.4293.429
Visuals#8723.6003.600
Creativity & Theme#13573.3433.343

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Pretty fun game! The concept is pretty solid, and most of the puzzles are well designed. I was able to figure out what was going on very quickly without any sort of tutorial, which is a good sign. I also love Gooby's sprite; he's adorable.

The previous comment by CandlestickDev covers most of my other thoughts, but I have a few other things I'd like to note:

  • The two-button control scheme feels really unintuitive. Since this is a physics-based game about moving stuff, I'd expect to just drag things by holding left click. If not that, it would also feel natural to use left-click for both picking things up and putting them down. But splitting those two actions between left- and right-click breaks expectations while not really accomplishing much (e.g., it's not like left-click does anything while you're holding something).
  • I'm not a huge fan of the audio here. I could do with the wacky sound effects or dissonant music individually, but together. I much prefer what's here to having no audio at all, and I really appreciate that almost everything has sound effects (unlike a lot of other games in this jam), but hearing "gooby" constantly got old fast.

But those notes aside, great stuff!

Submitted(+1)

Dougie Jones got nothing on Gooby...Very charming game!  The cutscene at the end was a nice touch.  I would have liked to see Gooby himself spin a bit more; his physics-based movement didn't add much other than rolling into spikes sometimes on level transitions/restarts.  Overall though, I thought the puzzles were clever.  I think there's a lot of potential for the puzzles were the player can't move Gooby directly.  I'm not sure if I enjoy the "maze game" (don't touch the walls) level at the end, but the crank mechanic could also be used for some cool gimmicks beyond opening passages.

Submitted

Fun puzzles, well made :)

I didn't really like the music, it was very goofy yes, but it was too much i think.

Submitted(+1)

very serious game complete with very serious art indeed

(in all honesty I was hoping to play a game like this during the jam)

Submitted

This is a really funny game lol. I really liked the gameplay and art, and the physics of the blocks worked out really well! I will say that in fullscreen mode. The physics got really wonky and laggy for me (It could be my browser or PC or something I'm not sure) But overall very fun and serious game!

Submitted

quite funny lol, i loved gooby. The puzzles are quite creative and cool with good feeling physics and it was quite fun discovers the solution to all the puzzles too! Great work!!

Submitted(+1)

gooby is the most serious of the jam, good job gooby

Submitted(+1)

Very fun and creative game. I think you did a great job with the physics of the game! It was fun to discover the solution to all the puzzles, and none were particularly hard or time-consuming. Great work!

Submitted(+1)

Love the graphics and the seriousness, very fun game overall.
Very gooby. i like it

Submitted(+1)

Probably one of the most fun games so far! The levels are actually so well designed, it really makes you use your brain for some puzzles. The whole idea of the game is also so funny  incredibly serious, loved all of it :)


'goob'

Submitted

Great Job!! I really loved that drag and drop part which required a lot of brain.... btw.... it was serious!!

Submitted

ehehe i love gooby their amazing i love gooby with all my heart i would do anything for gooby

ur the first submission ive played for me to give a PERFECT rating with stars all across the board

because of gooby

gooby should run the government

gooby should run the world

gooby should run the universe

i love gooby

Developer

A goob-tocracy is coming to a country near you

Submitted

very serious, needs more spins

Developer

Yea, realized halfway thru that the fans don't really count in my book. Thanks for the feedback.

Submitted

This is a very, very serious game with very, very serious mechanics and themes.

I highly enjoyed this serious experience with all of its serious jokes and all of its serious puzzles. The only nitpick that I have is that some game elements were hidden just past the edges of the screen, and I couldn’t figure out how to full-screen the game.

Gobby from Future is my favorite serious thing. Great job!

Developer(+1)

Thanks! Yeah, I ran into one export issue; that being for some reason, only fullscreen looked like it did in the editor, windowed mode cut off portions of it... Hopefully I can get that fixed sometime in the future after the jam :)

Submitted(+1)

Hey! Playing through this game I am impressed with how cohesive the puzzles are for such a small timeframe. Many a released steam game would have KILLED to have puzzles this clever.

I like leaving some points of improvement as well for if you want to continue building this. So here are some:

- Sound. The sound peaks at times. A full rebalance of some of the SFX might be needed (or a reupload

- Settings (mostly for the sound)

- The difficulty goes up RAPID. So maybe some interim levels that teach the player how to manipulate the fans better would be good. An example is the one where Gooby drops from the ceiling alongside a box. It might be better to just put Gooby at the bottom there and just have the "use both boxed" as the primary central idea of the puzzle. In general (I think) every puzzles should have one central idea that it is about!

Good stuff! Let me know if you ever do something else with this.

Developer(+1)

Hi! Thanks for the review :) I am very happy to hear the comment about the clever puzzles, I have never touched one puzzle game, and this was my first real game EVER so I am stoked to hear it was done well. About the sound/settings, those were mostly out of scope for the project, but yes, better audio would've helped, especially in the end cutscene as I recorded the CEO's lines in my bedroom with a microphone and NOTHING else in like 2 takes so it was very unprofessional.

And thanks for noting the difficulty, I didn't release this for playtesting and by the time I had finished development it was all easy to me lol. Actually, the level with gooby dropping from the ceiling is actually the nerfed version of it, originally the gap was a lot smaller to shoot the boxes into the right hole, and it was getting frustrating trying to record progress footage where I got stuck for multiple minutes trying to do my own puzzle because I just mechanically sucked at the timing, so I widened it lol. I figured the real challenge should be figuring out what to do, not actually doing it, that should be secondary.

Thanks gamer, very cool!

Submitted

Im a sucker for puzzle games, this was so much fun!

Submitted

very serious

Developer

Incredibly serious, it has a line graph in it, how much more serious can a game get?

Submitted

cant disagree with that logic!

Submitted

Nice game. Loved the serious ending

Submitted

Wow, this is the most serious game to ever serious, that being said, I really like how silly it is, I also think the levels are balanced quite nicely and the overall art is quite good, really funny

Developer

Thanks! :)

Submitted

Damn its SERIOUS

Viewing comments 21 to 2 of 21 · Next page · Last page