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A jam submission

FortunaView game page

A gambling roguelike about spinning a wheel of fortune.
Submitted by phasmidgames — 1 hour, 57 minutes before the deadline
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Fortuna's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#9423.5504.200
Audio#16712.7043.200
Overall#18982.7893.300
Enjoyment#21952.4512.900
Creativity & Theme#23672.6203.100
Seriousness#24302.6203.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted (2 edits)

Iove the visuals and the general aesthetic of the environment. Some more clarification on what to do with the wheels slices, like saying you have to click a preexisting slice to switch it with the upgraded one. That had me confused for a little bit. Despite those little things, I like your game and thought you did a good job!

Submitted

Event if i have enough money in my jar, i wasn't able to buy an upgrade, maybe i miss something

I found the atmosphere really stressful :c 

Can you tell me how can i buy an upgrade (if i miss something) to have a better play of your game :D

Submitted

The score counter is a bit bugged.

Anyways, it's a great game, i like the aesthetics, I like the combos, we can be really creative with the given slices. More clarification needed on some slices tho. I don't really like, that if you score 3 clowns, you are out just like that, especially that there is an instant kill slice, but it adds intense near miss moments, I guess.

The way I would've made the clowns mechanic is that it's not game over, but you don't get money for that token. Bc if you are out of tokens, then it's a great way to end the game. You obviously get increasingly more money, so buying tokens isn't an issue later on, but if the token's price also scales up, then this game could be a pretty addictive roguelite :)

Developer

Thanks for playing! I think you actually described exactly how things already work. I'm wondering if what you actually experienced was that the first time you hit three clowns was after spending your final token, and you didn't have enough points saved to buy more tokens. The loss screen appears immediately if you have no tokens and not enough points to buy more tokens and there's no feedback to explain what's happening, so it may have looked like getting the three clowns triggered the loss condition directly. Sorry about the confusion there, the loss condition could definitely use a clarifying animation :)

Submitted

Did I really? Lol

Now that you say, i don't remember if i've seen an actual game over screen, so i think i did not, but i also remember a moment where i had to start like from scratch after having 3 clowns. I can't test for some days now again, but i will check it later, so i can adjust my ratings :)

Submitted

Great visuals, very interesting different types of wheel segments!

Submitted

Love horror aesthetic, and it has a fun game loop.

Submitted

Fun synergies! Sadly I could not cash out my negative 1835077639 points. (Also small bug where the top counter didn't reset to 0 properly after I cashed out too quickly)

Developer

Thanks for playing! Yes, seems like there's a few bugs around the score counter and large point values. Sorry about that!

Submitted

Well my goal was to get enough points to break the game so I would've been disappointed if it didn't.

Submitted

Great horror-esc atmospheric feeling, good job!

Submitted

Nice job on the atmosphere!