Play game
Genesis-Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #2800 | 2.316 | 2.889 |
| Audio | #2955 | 1.604 | 2.000 |
| Visuals | #2972 | 1.960 | 2.444 |
| Enjoyment | #3118 | 1.693 | 2.111 |
| Overall | #3203 | 1.800 | 2.244 |
| Creativity & Theme | #3376 | 1.425 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
Leave a comment
Log in with itch.io to leave a comment.


Comments
Fun game, it cracked me up, but I suck at it... lol
Pretty fun game! I wish more audio was in the game, and maybe a little bit more variety when it came to obstacles, but overall, this was good! Nice work!
Appreciate your valuable feedback and I agree with your points. I will work on improving those areas. Thank you!
Really cool game! Well done!
If you are still working on it after the jam, it would be cool if you could add jumping and reuse your current damage animation as a dodging move.
Also, you could try how it feels when your right and left movement also increases a bit when your speed gets higher. I prefer to die because i did not react in time instead of dying because i could not move faster. :D
Its like temple run in the app store! Good work
Thank you! Yes, the camera view does resemble the camera view in Temple Run.😂
Sorry i pass more time to try to die but this was funny
Thanks for playing! Yeah, the balance still needs tuning — I’ll make the obstacles more threatening and progression harder in the next update. Glad it was funny though. What was your highest score, since you survived long enough that you had to try to die?
Sure, I will. Please share your feedback if you have played my game.
I'm not sure where the spin theme is used ? Makes me think of temple run with this camera view haha !
All the obstacles launched at the player are spinning. Am I missing something here?
Fun game. I think the HP is a little generous, but its definitely fun.
Thanks for playing! I agree, the HP is a bit too generous right now. I’ll tune the damage/healing balance so survival feels more tense while keeping the fun pace.