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Serious Roomba Fight Club's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1309 | 2.947 | 2.947 |
| Seriousness | #1315 | 3.316 | 3.316 |
| Creativity & Theme | #1480 | 3.263 | 3.263 |
| Overall | #1827 | 2.842 | 2.842 |
| Visuals | #2340 | 2.474 | 2.474 |
| Enjoyment | #2575 | 2.211 | 2.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
I don't have 3 friends to play this with ): but the concept is funny. Maybe some invulnerability after getting a balloon popped would be nice, so that you don't lose all 3 instantly
Theoretically you need just 1 friend to play with, in the main menu you can choose the number of players 2-4.
I love the creative theme. Popping balloons in a multiplayer arena reminds me a lot of old school Mario Kart and that's a great vibe! The movement does feel sluggish and slow, and since I'm playing alone, I noticed none of the other roombas seemed to move...so I'm unsure if I was doing something wrong with the set up or some other factor. Would love to see some speed boosts or power ups, and general movement polishing!
sadly there was no time to implement computer opponents, so it’s only a local multiplayer game, like flash style web games. There’s no error on your side.
I was thinking about power-ups and speed boosts with the items like the cacti and banana peels, that there would be other items, that could grant you some speed boost for example, but we tried to make it a smaller scope game, because we didn’t have that much time due to personal reasons.
I also like to take game jams as sort of a challenge to learn some new technology, so this game is written in the Odin programming language.
Thank you for the feedback.
I love the creative theme. Popping balloons in a multiplayer arena reminds me a lot of old school Mario Kart and that's a great vibe! The movement does feel sluggish and slow, and since I'm playing alone, I noticed none of the other roombas seemed to move...so I'm unsure if I was doing something wrong with the set up or some other factor. Would love to see some speed boosts or power ups, and general movement polishing!
Great idea and love the artwork, but when using the arrow keys, it would scroll my screen up or down, so it made it hard to control, but overall nice, cosy, fun game
cute, fun and I do agree a little bit of a speed adjustment would make it move enjoyable...or maybe random things that mess with your speed just to mix it up a little.
very silly and weirdly adorable!
Absurd concept (I absolutely love it). I agree that the player speeds should probably be a little quicker but this threw me vividly back to memories of playing flash multiplayer games on the school computers in concept and in style, love it!
Glad you liked it. Flash web games were a large inspiration, the single keyboard competetive games. The concept actually came from a William Osman video. Flash is dead, long live WASM. I’ve spent a lot of time getting it working on the web, to make it more accessible and get part of that flash feeling there too.
Didn't understand what i was meant to do at first till i went back to the games description
Very charming! :)
Really good game idea. Love the music. The game play is a little slow, players should be able to move a little faster.