The art is so lovely !!!
Play game
Escape of the Radish's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art & Audio | #13 | 3.067 | 3.067 |
| Presentation | #19 | 2.867 | 2.867 |
| Gameplay & Enjoyment | #22 | 2.333 | 2.333 |
| Overall | #32 | 2.533 | 2.533 |
| Use of prerequisite | #39 | 2.200 | 2.200 |
| Use of theme | #40 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
Wasn't made with Ziva
GameMaker
Wasn't made with GameMaker
Easel
Wasn't made with Easel
Comments
amazing game! a point and click adventure in a jam this size?? genuinely did not expect that and it was a pleasant surprise goddamit
the hand drawn art is lovely, easily one of the best looking entries ive seen. the puzzles kept me engaged even if i got stuck a few times and had to peek at the walkthrough lol. some clearer visual cues for interactable objects would go a long way, but honestly thats a small complaint for something this ambitious
great job to the whole team, seriously!
and if you have a sec wed love for you to check out our game too :)
Thanks for all your kind words ! Yes changing cursor based on what can be interacted with, making it more obvious what can be pressed on by the drawings are things we should have done in retrospect. Also making the enigmas more logical. All things we'll apply if we ever make a second point&click.
And yes I've given a first look at your game yesterday but I want to finish it before leaving a review. It seems very interesting so far !
It was a cute drawing quest, but some of the solutions weren't entirely obvious to me, so I just had to poke at random, like throwing a record player in a mirror or when some things disappeared from the inventory and others stayed with me until the end, like glasses or a screwdriver. The quest is interesting, but some mechanics just confuse
Thanks for the review ! And I have to agree with you, many of the enigmas aren't logical. Lacking experience making such games we had to change some of the steps along the way, resulting in some controversial choices. A walkthrough was published in a post alongside the game tohugh. If you're stuck you can use it to get to the next step.
Just published a walkthrough for anyone struggling to progress.
very cute artstyle. i got stuck tho not knowing what to do
Few jam games in the jam have kept me hooked as long as this one. The art style is beautiful.
I struggled a bit with the invisible walls and some of the puzzles (skill issue, lol), but I'm going to keep trying. Great job! :D
Just published a walkthrough if you're struggling to progress.
Seems like a very nice game, the artstyle is very cool and progressing feels very satisfying. Unofrtunately tho I got stuck after picking up the stick from the tree.
Anyway I see from the screenshots that there are more rooms so good job to all of your team :)
I kind of wish some things were just more clear. It's not obvious what is interactable and what isn't. A separate cursor icon when hovering to identify these items would probably help substantially in figuring out what is background/environment and what is interactable or eventually interactable. All of my progress was through luck and clicking randomly until something happened because I just didn't know what I could even do.
In a kind of similar vein, it took me a while to realize I was supposed to click & drag from the hotbar to use the items I had been collecting.







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