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A jam submission

The Ascent of Leonardo CricetoView game page

Control a flying machine in this light hearted fodian game.
Submitted by Flora, Encodic — 5 days, 20 hours before the deadline
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The Ascent of Leonardo Criceto's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#3134.1504.150
Audio#3513.6503.650
Seriousness#4373.8503.850
Overall#4623.7003.700
Creativity & Theme#5253.9003.900
Enjoyment#14522.9502.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unreal Engine

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Comments

Submitted

Oke so I struggled with the motion controls on this one A LOT :P I didn't get very far. I feel like it would be much much easier to control if you could press space at any time rather than having to walk back to the middle cuz when the machine is tilting it's pretty hard to accurately spot where exactly on the platform you are.

That being said though, nothing wrong with a bit of a getting over it type game! While I am never very good at those I can still see there is a lot to love here!

I love the paint looking art style you chose, idk what it's called but in a world full of pixel art I always enjoy people being creative with their styles!

Also bonus points for the 3d! Even if the gameplay takes place in a 2d plane I can still appreciate the 3d addets! They look beautiful, and the game runs buttery smooth too!

Overall, pretty freakin good! If the gameplay was just a liiiitle more forgiving I'd feel more enticed to try and explore more than I ended up doing but still very well done!

Submitted

Oh and I forgot to mention, using leonardos flying machine is a super clever way to fit the theme too! :3

Submitted

I reeeeaaalllyyy wanted to like this one cause when I playtested it I felt like it had a ton of potential, but there were just so many frustrations I had with the controls that sadly weren't addressed since then. I wish that the game registered when I pressed space no matter what, but it seems like you need to release space and repress it every time you move out of the middle and back again, which makes it really hard to make fine adjustments, and then any adjustments more than fine adjustments will send you flipping around. Rapid tapping space seemed a lot more effective than holding for that reason. Also, I would often times land on one of the later "safe zones" then when I tried to reorient myself back to the middle to start flying again, I would flip and roll off all the way back down to the observatory. The game looks and sounds amazing! I think the controls could've used a lot more refinement though. The concept is really cool too, and I think it could definitely be a great game with some minor tweaks!!

Submitted

Wonderful style, looks great, sounds, intro, music- awesome!

I managed to give him a couple of concussions and the desperate feeling that he will never leave this godforsaken cave! (meaning: i suck at this :D)

Submitted(+1)

The sound design is really good on this - every little knock and swivel has a good feeling sound effect to go with it, and while I don't typically go for rage games like this, you definitely did really well with it. It took me a little while to get a hang of the controls - kept flinging over 180 a lot - but once I figured it out a little bit I was able to clear the first hurdle.

I then proceeded to bounce into a wall, flip 180 again, and end up right back at the start.

This was a really polished game! The intro cutscene was pretty cool, and the core gameplay loop felt polished and clean. The only problem I have with it is that I utterly suck at it.

The aesthetics, sound, and music were on point here. This was a fun little experience.

Developer(+1)

Means a lot that you liked the sound design! Quite proud of it for how quick i had to set it all up, since it was apart of the final push before the submissions closed haha. Yeah the controls take a bit getting used to, and can be a struggle for some. I still had moments myself where i'd hit a wall etc and i've had a week of practice haha. Glad to hear though you enjoyed it overall!

Submitted(+1)

Very silly I enjoyed this one a lot

Developer

Glad to hear it! 

Submitted(+1)

This is very cute and funny, I loved the intro. The setup is great and the main mechanic is super difficult, which I guess is what you were going for! I struggle with this type of game personally but I can tell your team has executed it really well. Nice entry!

Developer

Glad to hear you enjoyed it and loved the intro! Does seem to be quite a favourite the intro, all thanks to our 2D artist! 

Submitted(+1)

I'm kind of upset how good I got at this by the end. I mean I liked this game about as much as you can like a rage game so good job! Honestly good job on programming the tilting on the flying machine, it felt pretty natural how much it would respond with how much you tilt it one way or the other. I would say it was sometimes a little unclear where you were supposed to go but you can figure it out with trial and error. Good job!

Developer(+1)

Hands down the greatest compliment a rage game can get xD Really glad to hear you loved it! Yeah the flying mechanics went through many changes, so its honestly amazing to hear this. Especially since I'm the one who did the physics of the flying machine. So this review has made my day! 

Yeah it was something we trial and errored with a lot the level design and how to guide the player but also not make it too linear (excluding certain areas) but also had to be aware of the time we had. Would love to somehow see how good you are at the flying though!

Thanks for those kind words though did give me a laugh reading the start haha

Submitted(+1)

Hampter rage game! Would not have gone for so long if not for the chill music to keep me from losing it. Aesthetics are great. Hampter is cute. Opening cinematic is fire. 

Developer

Glad to hear you powered on through! haha. Had quite a few people like the intro which is great to hear! Our 2D artist did great with them. 

Submitted

Really liked the concept and aesthetics, but couldn't for the life of me figure out how to fly 😂

Submitted(+1)

Really liked the concept and aesthetics, but couldn't for the life of me figure out how to fly 😂

Developer

Yeah it really does take some practice, obviously been the programmer who developed the flying i'm quite accustom to it so can somewhat fly quite well. But judging off most comments the flying could of possibly done with some more tuning to make it easier for newcomers haha. Just a struggle trying to find the balance of making it fit the fodian rage game genre but also be welcoming to newcomers and shrinking the gap of getting used to it. Im glad you like the concept and aesthetics though!

Submitted(+1)

It felt great 

cute hamster:)

the intro art art was so good 

i got raged alot tho :O

my feedback would be like to add landing so you get pulled down

peak game

Developer

Glad to hear you liked it! Yeah our 2D artist did really well with the intro art! In regards of the landing mechanic it was nothing we really considered since you can control your decent by tapping with some spacing but i understand that can take some practice whilst also adding to the fodian rage game genre. So for now i'll just the excuse it hadn't been invented yet xD

Submitted(+1)

I loooove the intro. I could immediately imagine like a whole world where everyone's just hamsters. The aesthetic is awesome and I love the vibe overall! Though the controls for the game is too punishing at the moment, when I moved a bit to the left and right it immeditately flips the whole machine. The audio is quite nice and chill and it is very serious! (I would definitely take Leonardo Da Criceto seriously). Great work overall!

Developer(+1)

Glad to hear you loved the intro! Yeah the flying takes time getting used to but probably could of done with more tuning to hopefully make it easier for people. My biggest tip though is to be gentle with it just to get a feel for it but obviously further tuning on our part to balance it out was needed for newcomers whilst also keeping the responsiveness of being able to counter the turning. I can promise its flyable but we obviously had the entirety of development to get used to flying it xD

Submitted(+1)

Ahh fair enough! Completely understandable xD

Submitted(+1)

Love the visuals of intro and game. Sound is on point. Great concept, but controls need a bit of balancing. It is too hard imo. But sense of accomplishment might be great once managed to finish. 

Developer(+1)

The intro you can thank our designer @Flora and 2D artist @Sirius! 

Yeah the flying we balanced the best we can whilst also trying too keep like you said the sense of reward once you get used to it. Plus it being the genre of a fodian rage game we also didn't want to make it too easy as well. Was definitely an interesting one to balance during the development with testers. But something for us to consider for the future is balancing it a bit more possibly. May i ask what parts of the flying you struggled most with? 

Submitted(+1)

the first attempt was most of the time the best, but once, falling down to the ground, i wasn't able anymore to have the machine not tilted anymore. 

Developer

it does take some practice to control it more but judging of most comments we should of done more balancing. I do promise though that it is flyable haha but obviously I've had practice with it all week during development. But yeah if you're falling and spinning by design it is meant to be hard to control though if they is enough space they is times where you can catch yourself mid-air. They is ways to get it to not be tilted anymore when going up but you have to be delegate with it but more often than not you will be moving left and right when trying to go up straight. Thanks for the feedback!

Submitted(+1)

This was such a fun concept and game! I was so invested in little Leonardo and getting out of the hole in the ground but my goodness it was hard to get the hang of for me! Maybe having a way to save an attempt or checkpoints or something would go a long way for us who suck at this kinda game :P 

The art style is insanely cool as well btw! Well done can defo see this being played by youtubers etc

Developer(+1)

Checkpoints were something we considered early on but didnt really fit the genre we were going for, but instead we kinda designed checkpoints via the level design that once you got past a certain section to a new area like the minecart area you'd be "safe" there. If we had the time though possibly could of looked into having an 'Easy' mode with some form of checkpoint system.

Yeah the flying can take a bit getting used to but once you do its quite rewarding. Though probably some parts we could of tweaked a bit more but didn't want to make it to easy. Im glad though you enjoyed it overall!

Submitted (1 edit) (+1)

Im going to keep trying to master it :D

Developer(+1)

I can assure you its quite rewarding once you do! Cause i'm able to do i guess front / back flips with it and catch myself haha. Though obviously being the developer for the flying mechanics i've had a bit of practice haha. Glad to hear though you continued playing!

Submitted(+1)

i had so much fun throwing this little guy around, LOL. really love the visual style!

Developer

Thanks! Most of that is down to the third party assets but thankfully a lot of them blended really well together! 

Glad to hear it seems you enjoyed the physics, spent a good while and testing with others getting it to feel the way it currently does!

Submitted(+1)

Very cute :D

Developer

Glad you find it so!