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Carrotopoly's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #15 | 3.727 | 3.727 |
| Theme Implementation | #16 | 3.636 | 3.636 |
| Visuals | #21 | 3.182 | 3.182 |
| Overall | #27 | 2.894 | 2.894 |
| Fun Factor | #28 | 2.727 | 2.727 |
| Gameplay | #29 | 2.636 | 2.636 |
| Audio | #49 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game is based on the theme by turning carrots into the core resource of a farming tycoon. The player starts by harvesting carrots manually, then gradually automates the entire production chain by purchasing collectors and upgrades, building a growing carrot business
What tools and 3rd party assets did you use?
Engine: Unity 6
Programming: C#
Art Assets:
Ninja Adventure Asset Pack by Pixel Boy: https://pixel-boy.itch.io/ninja-adventure-asset-pack
Farm Asset Pack by Farm Animal: https://farm-animal.itch.io/farm
How did you use generative AI? (If you did)
I used ChatGPT as a programming assistant to discuss game architecture, brainstorm ideas, and help implement some gameplay systems
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Comments
i got stuck in the same place as: JDHFLover
i don't know if this game has an ending but it's take too long i think
and i got bored quickly
better luck next time
It's a fun game—you can really get hooked on it. Background music would definitely be a great fit to match the dynamic gameplay
P.S. I got stuck somehow
I think fundementally buying the upgrades doesn't actually improve the speed at which you can grow carrots, maybe Im doing something wrong, but the game seems mostly limited by the rate at which you sell, which can only be upgraded very slowly. I did give it a fair shot, but I couldnt figure out how to 'fully automate' the farm.
Seems like one of those mobile ads that lie... but it's actually the game! I've always been addicted to it, keep up the great work
i really likes the games esthetic i just wish the pogression was a bit faster, also i noticed the coin counter is sometimes hidden behind the fence, overall its a solid game. good work!
Pretty addictive game with nice aesthetic. Sometimes you have to stand on the side upgrades to be able to purchase them and maybe add some WASD info on the page, overall very solid!
PS: Good luck in the jam and if you have time please rate our game!
I like the art on this, the game idea is super similar to mine. I had fun playing this, I think there should be a way to lose, either way please take a look at my game and let me know your thoughts
This game is decent. It has a solid game-play loop, but I feel like it could've been more unique? I've seen mobile game ads that have a similar concept, maybe this could add a mechanic to make it stand out? I like the artwork, it's very colorful and cozy, although I was somewhat disappointed by the lack of audio. It's alright though, the game works well with the theme and special object. Overall, good work!