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Spinfire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #95 | 4.156 | 4.156 |
| Visuals | #271 | 4.213 | 4.213 |
| Overall | #393 | 3.765 | 3.765 |
| Seriousness | #668 | 3.688 | 3.688 |
| Audio | #933 | 3.206 | 3.206 |
| Creativity & Theme | #1020 | 3.560 | 3.560 |
Ranked from 141 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Pretty fun, with heavy Luftrausers vibes
Definitely appreciated the execution even if it isn't my usual type of game to enjoy!! Well done - a solid submission.
Ok, idk if im biased cuz i do like vampire survival likes. But it was def different here, the movement? OHH I LOVE THAT.. The maneuvers we can pull off? The dogfights? I FUCKIN LOVE THAT
Its sooo cool when you go head on against a missile/ another plane and go through the smoke lmao
Or when you let them follow you and dash to make a tight turn and kill them from above.. Oh its great!
I did play a testing build which didnt have the missiles and the timer and it was fun aswell.. but it was just that, kinda fun but too easy.. you could just fly straight and never face anything lol
AND THAT IS WHY i LOVE the missiles SO much! They are such a simple addition but fix the whole problem instantly!
I also noticed the enemy ai change lol, they def werent as aggressive before
I can mostly easily think how most people would come to their game ideas based on the theme, but i acutally find this really creative and a unique way to incorporate it!
For audio, I loved the 8 bit sfx, but wish there was more for the planes aswell.. Ig maybe they couldve been too much or smthin but still :P
For the visuals, ofc they are really simple but they are Still very effective at getting everything across and do their parts perfectly and it looks beautiful!
Tho i do have 1 suggestion :var:
Ik its intentional and kinda not there for a reason.. But i wish there was ground lmao.. Like you can dive straight down and pull back with help of some upgrades and maybe get a few kills or just die yourself ig.. Idk but i kinda wish it was a thing
Anyways, great entry as always. I saw the game got nerfed smh, wish i could try before nerf

This my high score for now :var:
This is just Luftrausers
Genuinely one of the best games of this jam. I would appriciate a lower difficulty option in next update <3
Honestly if it wasn't because i have to fairly spend my time rating other game jam submissions ... I'd have played more of this. Great visuals, some might think it chaotic but the contrails helped (i liked the fact that the rockets had a different contrail to focus the player to it). It's also uncluttered and had a clear "playing field".
The only thing lacking was music but the gameplay made up for it. Awesome job!
Fun but too difficult. Avoiding damage seems impossible. I wish the shooting was automatic, because there's never any reason to stop shooting.
Not bad actually.
Great game! I have a good deal of experience in bullet-hell games so I think I have some good feedback if you are intending to make this a long-term project.
Some aspects of this game reminds me a lot of another indie game called "Minishoot", if you want some inspiration consider checking that game out.
Some context on what I did during the run and what happened: It took me 2 attempts to get to endless mode, 1st attempt I focused on upgrading boosters, 2nd attempt I focused on pure speed.
What you did well:
Normally you'd have more enemies in this genre but in a game like this I believed you had the right amount of enemies.
The visuals look very appealing and it's good that you made the player/enemies/bullets contrast with the background well.
The movement feels smooth and has a good mixture of not punishing the player for making movement mistakes and at the same time not giving the player an absurd amount of freedom when switching directions etc.
I noticed in your itch page that you said you needed to decrease the difficulty. The difficulty in my opinion is pretty good, though I have some more comments on it below.
Suggestions:
Definitely having at least 1 boss or super unit would add some extra spice to the gameplay.
Additionally, you could potentially add structures. Here are some potential structures you could add:
You should allow the player a bit more freedom on what upgrades they can choose. I didn't play much of endless so maybe its different in there, but during the 10 min survival there weren't that many options for me to purely focus on a type of plane. Like when I wanted all speed, there were only 2 upgrades that gave me speed.
And speaking of upgrades, consider adding some other stats! Things like body defense/damage (triggers when you ram into an enemy but not a projectile) or piercing bullets can let the player customize a lot more.
Regarding the difficulty, I think its good but you definitely need to make it more scalable. The easiest way of this imo is to just have a slider that lets you control enemy stats, maybe a 0.5x - 3.0x slider for their hp & attack. There's a ton of other ways such as making harder difficulties have bigger enemy bullets/missiles or simply just faster enemies but regardless I highly advise you set up ways to alter difficulty.
Thanks for making this game! I hope you intend on working on this more.
Thanks for the feedback, yeah to be fair I generally don't play nor make bullet hell style games, so this was kind of a first. Honestly I agree with all the points, I wanted to do stuff like more custom upgrades, some more enemies and a boss or two, but I just didn't have the time to do it, with the little time I had to actually develop this game. Though I would say that the difficulty slider idea could have been added if I just played more games of this type and knew that that is a thing that's done.
In terms of the update written on the bottom of the page, that was something that I fixed in the 24 hour period where we could fix some stuff, technically wasn't a game breaking bug, but it was too difficult so the damage enemies deal and the accuracy of tracking was decreased, that's why it feels more or less good right now.
The game is really well made, with beautiful visuals and remarkably clean animations. I particularly loved the little zoom effect on the sharp U-turns, it adds a great sense of dynamism to the gameplay. The upgrade system is really well done, I'll admit I don't quite have the skills to reach the 10-minute mark, but even the few upgrades I picked up made the impact clearly felt. A good entry for this jam, really solid work!
Personally a little challenging for me, but overall everything felt very polished and well made. Also the art is amazing.
Damn, I feel like I'll be playing this one for a while now whenever I'm bored at school or something. Seriously this game rocks dude! Playing chicken with missiles is so tense and the way the plane controls is PERFECT! Great job dude! I'd love if there was a mode where you could get upgrades quicker so you could just see how fast or powerful you can get. But still, fantastic game man!
This game was really fun. The movement feels amazing, and I could definitely see this becoming a full game. I wasn't able to run out the timer, so I'm not sure if something is supposed to happen after that or if you just win. Great job!
Really solid - movement feels great, presentation is on point, simple but you don't need more here. Too bad that there's no music, it would've benefited from a good soundtrack.
Really fun game.
There's an old browser game that's similar to this that I used to play when I was in school. I don't remember but it was but this brings fond memories.
Really fun game! I can't really think of any criticisms for it
Creative use of the theme! It reminded me of a game I used to play a long time ago, although I can't remember its name anymore. I really enjoyed it. Congratulations!
This was such an amazing game. Such a cool experience. 10/10
Love the ambiance, controls feel really good.