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The art is incredibly polished and it's always nice to hear voice acting in jam games! 
The time turning mechanic while not 100% original (I think I remember some games in the Rusty Lake series using it) works really well design wise.

Calling 811 seemed like a stretch to figure out. Especially for the first puzzle. I read from some other comment that it's supposed to be the note but I think the bottom part of the 8 looks smaller making it harder to see it was an 8 originally.  Maybe there could be some blood on the 8 to make it easier to figure out? Or something else to make it a bit more clear.

The phone also bugs out if you click fullscreen AFTER clicking "Play" on the main menu. If you play without fullscreen it's fine or if you click fullscreen in the main menu it works. 
(The bug is that you literally can't move it further than like half a number)

My biggest issue was the clock. I had gotten the first cogwheel and thought I have to get them all for the clock to work. I even tried to move it and it did nothing so at this point I was 100% sure I need to collect all the cogwheels in order to continue... 
It made no sense to me that it would work before all of them connect.

The clock is incredibly finicky to use. Even after using the hint and knowing I can move time it took me several clicks each time I try to use the clock. It was actually frustrating to move it. And it wasted my time since I had already tried the correct answer but was just fooling around wasting time because the game hadn't worked properly.

Rest of the game was fun besides the difficulty with the clock!

I enjoyed the clever repeat use of theme on the fan, sawblade, clock, record player etc. 
Very solid entry! I wouldn't mind playing more of this if all the "finicky" problems are all worked out. 😁

(+1)

Hey, thanks for playing the game and leaving a Review.
Sorry to hear, that you had Problems with the Clock. That it didn't move after several tries is also new to me and I will defently try to figure out a way to make it better!

The Full Screen Issue, we do know about. Sadly we don't know what exactly happens there (because we coudn't reproduce it in our Editor), but as you said, the current solution is activating Full Screen in the Main Menu. In Addition, that Problem affects not only the Telephone, but also other Elements like the Clock (so maybe that could have also been an cause for it not to work properly).

Glad to hear you enjoyed everything else though and we defently appreciate the Feedback :D

I tried the clock again without entering fullscreen and it was still weird. Sometimes it worked sometimes it didn't. I really can't figure out when it does/doesn't work. Just weirdly inconsistent. Hope you figure it out!
Incase it matters I'm on a 1440p monitor.

(+1)

Ok, I think I figured something out. 

The Problem is, that the Middle of the Clock Handle tries to follow your mouse Position, when you click on it. So if you click on the right side of the Handle, it would turn it forward to past 7 AM, which is not allowed, so it blocks the Input.

So the Solution should be: To turn the time back, you need to click on the left side of the Clock Handle, and to turn forward on the right side.

Nice! Too bad you can't fix it for the jam. Still good you figured it out 😄