This is a truly incredible game. Just top marks for audio and visual design, the concept is so unique and well iterated on (I love that dodging enemies leads to different changes to the way that you engage with the circle). The only two pieces of feedback that I have are:
1) Maybe a few more synergies could be introduced? As of right now, there isn't really any combination that is particularly good, although the individual perks themselves are very interesting!
2) At later levels, the shop becomes harder to use effectively. Specifically, I had a stack of many gluttony+'s, and I would need to spend a really long time waiting for the circle to go along in order to use those (I could spam click a max of 2 per cycle). Maybe some kind of system could be introduced to limit that time (maybe I just get all the heal in one go when it's free?)
But all this is nitpicking one of the very best projects I've played in this jam, and maybe in my life! Incredible game!
Here's my farthest run with a poke build!
