cute and great game. I loved the minigames and the puns and voiceovers. This was really well made.
For the theme, i personally felt that the theme was an afterthought. The games don't really match what our journalist is supposedly doing, which is uncovering the truth.
also for the MJ level, i was focused on the left handside to complete the mini game, and i couldnt see what MJ was doing - i just saw in my peripheral view that he was moving. You should close the gap or have him in front or behind the rhythm game
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Beyond The Spin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #97 | 4.024 | 4.024 |
| Seriousness | #116 | 4.190 | 4.190 |
| Overall | #125 | 4.062 | 4.062 |
| Visuals | #210 | 4.286 | 4.286 |
| Enjoyment | #277 | 3.881 | 3.881 |
| Creativity & Theme | #497 | 3.929 | 3.929 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Thanks a lot for playing, We are really glad you enjoyed it!
That’s fair feedback. The theme actually wasn’t an afterthought, we spent quite a while brainstorming how to connect “spin” to journalism. In the end, we decided to make the spinning mechanic represent the topic itself rather than the act of investigating the headlines, which is why the minigames focus more on the situations surrounding each story.
And thanks for pointing out the MJ level! That’s a good observation. We noticed during testing that most players naturally focus on the rhythm prompts, so bringing MJ closer to the gameplay area would definitely help make the animation more noticeable.
I'm genuinely surprised (and impressed) that you were able to make the idea of "spinning" the news work! I also loved that each minigame had a spin aspect. I wish the keys in the MJ minigame were placed relative to where they are on the keyboard (a on the left, w and s in the middle, d on the right) - my memory of them mostly comes through muscle-memory, so I struggled a bit more than I expected.
Thank you so much , we knew from the beginning that this was a very ambitious project hahah
And that feedback on the MJ minigame makes a lot of sense. The current key placement does not match how people remember those keys physically, so it adds difficulty for the wrong reason. We’ll look at placing them in a layout that better reflects the keyboard positions.
Really appreciate you taking the time to point that out!
Really interesting way to take the theme, also super lovely art style! In the tea minigame, it felt like the WASD controls were a little unresponsive at times though.
I found the bottle spin minigame too hard.
Otherwise a fantastic game with a very cohesive and charming artstyle!
Good on you for letting the player disable screen shake, a lot of devs just throw it in without realizing or caring how detrimental it is to a lot of players. I have some criticisms but they were already discussed here in the comments so I can skip the deeper discussion. The spin the bottle mini game felt too random with its zone sizes.
The art style is very charming, reminds me of the "of loathing" games. Having the game be an assortment of mini-games was also a pretty bold ambitious choice for a jam, but you got through it!
Thank you so much, we really appreciate that!
Accessibility is/was important to us, so we wanted players to have the option to disable screen shake from the start. We could have done way more stuff to improve readability with the fonts and improved other stuff to create a more accessible game, but time was running against us to be honest…
And yes, the bottle spin minigame feedback is very fair. The zone sizes ended up making it feel more random than we intended, especially without enough time to properly balance it.
Very nice game, has a lot of potential of being like a warioware style game if the minigames were a tad bit shorter. The music is nice too
Very good art, audio, game feel, interesting mini games and a great idea, overall i liked it a lot, great job!
U can see that this game came out of creative minds. I like the art style.
Okay.. while i write this commend i unforunately have to admit that the music doesn't loop!
I just wanted to write that i couldn't play the game completely, because i needed to keep the music from moscow news playing in the background xD
k..Think i can go on play ur game then^^
Oh.. and btw.. I really love your logo! :D
I knew there need to be a creative team, when i saw this cute viking dog^^
Lots of heart in this one (super serious points!), but man, it was so easy to fail these challenges! I had to take multiple tries at every game to try to get it just right.
If you continue to tinker with it, it may be work looking into the balance more to see if expanding the "success" zones just a bit (or the timer zones for the tea) would improve gameplay, or if you're wanting it to be pretty challenging in terms of completion time/success windows. But I loved that each "level" was a different type of story with a different spinning challenge. Really creative!
I did ending up completing this one though - happy to add it as another cog in my MetaGame progress!






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