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A jam submission

Spin FarmView game page

Very serious farming with very serious tools
Submitted by mcphyre — 3 hours, 47 minutes before the deadline
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Play experience

Spin Farm's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#6333.7973.797
Audio#8623.2463.246
Overall#9543.3973.397
Enjoyment#9993.2753.275
Seriousness#11723.3913.391
Creativity & Theme#14693.2753.275

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 43 to 24 of 43 · Next page · Last page
Submitted(+1)

very nice gameplay loop that i quite enjoyed! could use an in game tutorial to help get into it easier, but once i figured everything out it was very solid!

Submitted(+1)

Alright so I tried again after you told me how to play in the discord and I actually think this game is really really fun! But sadly I do feel like it's kinda being held back by the topic of the jam rather than amplefied by it. You mentioned in the dicord that the intention was for you to fully have to spin to fire so at first I attempted that but in the end I found that it was just too hard to aim that way and ended up just kinda wiggling in the direction I wanted to shoot at.

And I am genuin in saying that that makes me sad cuz I actually like the game very much! Don't think that I don't. I maxed out all the upgrades right before wave 7 and not knowing if there was an actual ending or if it was endless decided to stop there but it was genuinely fun! I loved the visuals, the gameplay (again, save for the spinning) was simple and easy to understand and very very satisfying to suck up the fruits and make the coins fly everywhere. Also using a spudcannon as a weapon is clever too!

So please don't take my words as harsh critisism, I really liked it! The only actualy critisism I had is that I could not find a way to heal and was affraid I wouldn't make it till the end :P

Very fun! Great job!

Developer

Health pickups were the next thing on the list, didn't have time to implement! Thanks for playing!

Submitted(+1)

I was expecting a chicken farming game but the curve ball of it being a chicken doing the farming? Genius.

Submitted(+1)

This is a really interesting combination of genres; I never expected to see a shooter and a farming sim merged together!  I only played through a handful of waves, but I had fun doing so.  

The art style is amazing, lots of charm!

On the sound design front, the sound for picking up the coins is satisfying.  I would have liked for some more-intense music during combat.

In liked that there was a satisfying amount of money; it felt like there was always something to buy.  But I felt like when harvesting, the coins launched too far, such that walking around to pick them all up was kind of a chore.

Spinning unfortunately ends up not being the winning strategy here because of the need for aim, such that clicking and wiggling back and forth in a tiny arc is the reliable way to hit things.  I think the game would be much more fun without the spin mechanic.  Once I got the hang of aiming, combat was a breeze; definitely out of scope for a week-long jam, but some more enemy variety would be nice as well.

I think there's something really cool with this mix of genres; for me, though, I would have liked to see them interact with each other in some way (maybe enemies come and eat your crops if you haven't harvested them, or maybe there are other ways).  Right now it felt like two separate games stuck together, and I feel like it would be really awesome for them to play off of each other more.

All-in-all, this was a cool game and I had fun with it.  I'm really intrigued by the genre mix, and the art is so cute!  Great work.

Submitted(+1)

Hey, I heard through discord that you're my karma rival -- enjoy some extra karma comments for your cool game!

Submitted(+1)

Very satisfying, well made and great game! My only complaints are that spinning felt like an unneccessary barrier rather than a fun aspect of it, and the ground was a bit basic, some textures would be great.

Submitted(+1)

Very cool game! Love the vibes!

Submitted (1 edit) (+1)

Love the visuals! The gameloop is fun enough. I do have a problem and it's the fact that I think the jam theme doesn't add much to the game, it could've worked arguably better without it, actually.

Submitted(+1)

Adore the 3D models of your game! They're so so cute. Unsure how I feel about the spin to attack. It made aiming more difficult than I think it should be. I wonder if making projectiles bigger would help. That way there was a bit more of a spread to the player attack area.

Your logo with the spinning chicken farmer is also quite charming!

Submitted(+1)

I hope you will continue working on this after the jam, because I need the full version. Give me any day a silly, farming roguelike game and I will be happy. The spinning mechanic while attacking does need a little bit of rework but it works overall. Great job!

Submitted(+1)

Very interesting entry! Reminded a LOT about Atomicrops. The art is very nice and the audio is just nice!
However, I did not enjoy the spinning mechanic. If I had a little more granular control over how I was able to shoot it probably would have been nicer but as it stands if I hold down click I just instantly shoot out all of my potatoes, and trying to hit a target while also achieving the spin in order to even allow me to shoot in the first place is more annoying than fun to me. I think I'd have enjoyed it more if spinning was a toggle and I could turn on and off when I am spinning, so that I spin at a constant rate, and for the spud cannon to have some kind of internal cooldown between shots so I don't accidentally unload my entire round into one enemy. Lastly, you can delete your own seeds if by mistake you plant two plants on the same spot; one will be planted and the other dissapears.

Submitted(+1)

Wow! This looks so awesome and entering the shop felt especially nice for me :) also i love the splash art with the spinning head :D
for the chill gameplay part, I LOVED the spinning mechanic for planting and harvesting etc,  however fighting the frogs with it just gave me the feeling of too few control as to what I can hit or not, in the end i tried to trigger it just by "turning 45 degrees" then resetting to "0 degrees" and turning my mouse "45 degrees" again just so i could aim a bit properly (effectively, I wasnt spinning anymore either :D to get some control over combat) 

Submitted(+1)

Charming, goofy and very polished visuals. A fantastic jam entry I am sure will do well.

~ Old Man Bear

Submitted(+1)

Great visuals! I love the charm of the game and its a lot of fun!

Submitted(+1)

I know I should be used to this in this jam by now but I wish the fact that the fact that you have to spin to use the tools was mentioned in the controls and not the description further down. I thought it was a really neat take to have to plant crops and harvest them.

Submitted

Took me awkwardly long to realize lol

Submitted(+1)

Nice visuals! I liked the UI and clean layout! The gameplay loop is also great, though honestly it didn't hit me initially to spin myself to do anything lol.

Great work!

Submitted(+1)

Something about this game was super addicting.  It had a great mix of nice visuals, and very gameplay. Took me a minute to figure out how to properly play, but once I learned the game loop I was locked in. I'll definitely be returning to play this one again soon!

Submitted(+1)

Cool game! Very fun. 

At first I thought I was growing potatoes to use as ammo for the spud cannon, but picked up on the intended loop after reading through your description. 

The look and feel are perfect for this jam. Spin focused mechanics, although I did manage to cheese the spud cannon by just sort of shaking the mouse, firing in a cone instead of a circle, which I found more effective. 

Submitted(+1)

I've did it! Very fun game!  Had a looot of fun! Just one think - the shooting mechanic was bit hard to execute but all in all great job guys!

Viewing comments 43 to 24 of 43 · Next page · Last page