fidget spinner army, fun game.
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Fidget Dodge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1279 | 3.389 | 3.389 |
| Audio | #1315 | 2.944 | 2.944 |
| Overall | #1346 | 3.167 | 3.167 |
| Enjoyment | #1367 | 3.000 | 3.000 |
| Visuals | #1382 | 3.222 | 3.222 |
| Seriousness | #1392 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
This game is deceptively addictive! Very creative school art aesthetic! I tried playing it with Tom Sawyer playing in the background like Chuck, but there was no noticeable improvement. :-P I prefer the red spinner. My max time was 38s. My only critic is that it a little too hard. Perhaps you could ease players into the difficulty by making different difficulty levels that give you more hits, less chalk, or more use of your ability. Well done given the constraints!
A really cool Game! Controls are intuitive and the Graphics look good. Also cool to be able to choose between different Fidget Spinners.
Would've loved an indicator, where new Enemys can spawn. Got hit a few Times, just because it spawn directly next to me
ha-ha nice game! i forget already about fidget spinners, funny idea! Cool art and nice starting point for sure, i see how game can be expanded by adding new spinners etc. Also in-game tutorial would be nice, even when i get this from the first try I'm sure that there can be potential confusion, great game!
Hope you will try and rate my game also<3
Simple but very effective ideia. Fidgets are a must in a spin themed game jam, and you made it very well. Beautiful art style and cool soundtrack and audios. The gameplay loop is fun, and the choices for multiple spinners is a very nice touch. I tried both and the red is way more powerful, I would put at least one more, a green one. To have at least the rgb colors, hehe. Stil, nice work, amazing game!
NOOOOOO! Not the speed square.
Anyway, this game was very fun, I really like the bullet hell type aspect of it, and the art style works very well. One thing I would change is making the frequency of the pellets less and adding more red hazard things to give the game more variety. But great job nonetheless.
Cute little game. Wish I knew when I could use the power up again. Didn't know where to look for that. Also, do all the objects you have to avoid deal the same amount of damage? If so, I feel like hearts or lives would have indicated that better.
Great idea and theme. Great jam
I like the creativity of your game, I haven't seen anyone else do fidget spinners attacked by schoolwork yet! I didn't realize that my fidget spinner had a skill at first even though it told me at the beginning of every round. Overall, good job!
Mostly what others have said here, but nice work! It's obvious you cared about this game, and it always makes it so much better!
Very serious game.
I went to leave a comment and only then realized that I could hit "space" to have any type of power up. Decided to play it again with this in mind.
I know it's not terribly long, but you've definitely got a game here. Reminds me of some old Flash games I used to play.
I enjoyed it! A few things of note.
The blue spinner is very underpowered compared to the red spinner, mostly because I can't really tell where I'm teleporting to, I get it moves towards my mouse cursor, but the final destination is just somewhere in between, which isn't very readable. Also, I think the red spinner would benefit from an indicator to when its going to run out. The movement is also a little too slippery for my taste.
That being said, the actual attacks are well telegraphed, and the artistic aspects have a ton of charm. I never really felt like the attacks were unavoidable thanks to the abilities the fidget spinners have. I could definitely see this becoming something bigger, good work!
Our initial idea for the blue fidget was to have it teleport to the cursor's location, but we were concerned it would be overpowered—allowing players to escape dangerous situations without any strategic planning. Also, since this was our first game jam, we lacked experience in game design and balancing. Thank you very much for your feedback; it will help us make significant improvements in the future.






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