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A jam submission

Spaghetti and Monster BallsView game page

An incremental game about putting monster balls in your noods
Submitted by Fava Beans (@FavaBeansArt) — 39 minutes, 22 seconds before the deadline
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Spaghetti and Monster Balls's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1384.3844.384
Overall#3173.8363.836
Enjoyment#3653.7863.786
Audio#3713.6343.634
Seriousness#6483.7053.705
Creativity & Theme#8593.6703.670

Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Other/Custom

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Comments

Viewing comments 60 to 41 of 78 · Next page · Previous page · First page · Last page
Submitted

Love the aesthetic, and the gameplay was nice and juicy! It almost felt like two different games, which was strange. Like, I enjoyed the shop and the battlegrounds separately, and each time I switched, it felt like I was leaving the other one prematurely. Idk how to describe it. Anyway, good game; would eat it's balls again.

Developer(+1)

I think I know what you mean. Not about the balls, well... maybe. I think it may feel like separate games because the vibes and pacing between the two scares are pretty different from one another, and the transition comes abruptly. Anyway, thanks for playing!

Submitted

I really like the art stye and how to music adapted when the timer went to 0! I think it would be cool to have a bit more time between spins to take out enemies, but still had a lot of fun!

Developer

Thanks! Yeah, maybe I could've made the default time for rounds a little longer

Submitted

The wheel felt really good for me, I don't know if it's based on player accuracy when it just stops at the moment you hit it instead of still spinning for a bit but it's really nice to have that variation. The chosen music fits really well and the art looks very good. Everything matches neatly. I only expected somewhat of an ending, being something to be tried in a jam, but when I got past lv111 I was like "hella no, I'm not trying to get to lv666 just in case" 🤣. I didn't try to use the spin upgrade either since you already put a warning, but it was cool anyway. Maybe being able to get double weapon would have been even cooler.  I also had what was supposed to be the coolest spinning part of my game not work so I feel you there🫠

Developer

Thanks for all the kind words and feedback! I love the idea of double weapons. I could even take it one step further: triple weapons 😈

Submitted

Yeah, so I would just get rid of the 0 in the wheel, lol. This game is full of polish, really well done! It was fun to see the numbers go up. Great work!

Developer

Yeah, maybe I should... Thanks for playing!

Submitted

fantastic art, cute mc, n very addictive ! i know that wheel is rigged tho !!!!!

Developer

Thanks! Yeah, that wheel is totally rigged. Sorry (。_。)

Submitted

I would give it 10/10 but after I got 0x bonus on the wheel for like 10th time in a row I just can't do it. Great game fun to play and super silly, love the visuals and music:)

Developer

Thank you for the kind comment! Not giving me a 10/10 is fair. That wheel is evil

Submitted

I really like this game! I had a lot of fun playin, but the weapon glitched at some point T-T I love that the wheel mechanic, the UI and the art aswell as the sounddesign!

Developer(+1)

Thanks! And I'll try to get the weapon fixed after the jam

Submitted

A really original idea with absolutely stunning visuals and a level of polish that really shows. Nice work!

Developer(+1)

Thanks! That means a lot!

Submitted

Cute artstyle altho it does feel bit slow.

Submitted (1 edit)

I quite liked the game, the art especially. But I wished there was a way to increase the numbers on the weel, as it feel quite unsatisfiing to get a zero, but other than that a good jam game in my opinion.

Developer

Thanks for the compliments and feedback! That's a pretty good suggestion

Submitted

Art is very cute. Start is a bit slow but okay. Just the stop spin is too random.

Submitted

the art is so cute ! and there is a good feeling of power gain 

Submitted

Amazing incremental game. really fun system except for the wheel that feels like its intentionally designed to stop at 0 which is really frustrating. Shoutout goblins

Developer(+1)

Thank you! And sorry about the wheel. I have a mountain of complaints about it at this point, so I'll be sure to make it more fair after the jam

And YES! Shoutout to goblins!

Submitted (1 edit)

The game was fun and very responsive, also very easy to play. Good job!

The wheel was a bit frustrating for me. You added a second phase to the spin where it rotates for a random ammount and then you made it automatically stop at 0. I would change the mechanic. Make the wheel spin faster and the stop button stop it out right, leave the same speed but set the extra rotation at a fixed value, make the player control the spin speed and then the wheel stops on its own... there are a lot of different ways you could do it. Also remove the behaviour which makes it stop the moment it hits 0. If you give a sense of control to the player, taking it away afterwards is a very bad idea, make it seem like the player always had control or don't give it to begin with.

Also the damage upgrade is overpowered compared to other abilities. I would divide the ability into two, one for just damage, another for bigger range. If you want to keep it at 8 abilities I would remove the upgrade to level ups, I found it the less useful.

It might sound like I didn't like the game that much after all of that but you get a 25/25 from me. The game is awesome! Good job on the team.

Submitted

Oh damn didn't notive you're a solo dev. EVEN MORE IMPRESSIVE THEN!

Developer(+1)

Thanks for your detailed feedback and compliments! Yeah, I'm a solo developer. I'd love to use that as an excuse for some of the mistakes, but I'll be the first to admit that the wheel is poorly designed. Currently it's behavior is to stop at 0 if the random value it is assigned goes over 360 degrees after the player presses the stop button. I assumed it'd make multiple revolutions, but it doesn't :( I'll try to fix that and make some balance changes after the jam ends. I'll definitely take your suggestions into consideration when doing so

Submitted

Really awesome art and use of the theme. Super fun to play and the progression was very satisfying. Also looks and feels polished, great overall! 

Developer

Thank you!

Submitted

I love the whole vibe of the game, the art style is top tier. Good job!

Developer(+1)

Wow! I don't know about top tier, but thanks for the kind comment :) Cute avatar btw

Submitted

on the first visit, it seemed that it would be difficult to play the game for a long time, in the end I stuck for half an hour, very cool

Developer

Thanks! I'm glad to hear it. My goal was to make something addictive 

Submitted

Very cute game! I kept getting 0 spaghetti for the first few rounds so upgrades were tough, but once I started it was so good!

Developer(+1)

Thanks! I apologize for making such a cruel wheel

Submitted

The progression in this is actually pretty satisfying, going from so slow to being able to one shot and swing the weapon around so quickly. Solid gameplay loop, had to actively stop myself from playing too long. Oh and the art is so cute! Well done!

Developer

Thank you for playing and leaving the kind comment! I'm glad you liked it

Submitted

very nice game that i got a lot of play out of! reminds me of vampire survivors a bit and has very nice enemy artwork, well done!

Developer(+1)

Thanks! I almost gave Bambina projectiles of her own and thus pushing it further to vampire survivors like

Viewing comments 60 to 41 of 78 · Next page · Previous page · First page · Last page