Love the aesthetic, and the gameplay was nice and juicy! It almost felt like two different games, which was strange. Like, I enjoyed the shop and the battlegrounds separately, and each time I switched, it felt like I was leaving the other one prematurely. Idk how to describe it. Anyway, good game; would eat it's balls again.
Play game
Spaghetti and Monster Balls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #138 | 4.384 | 4.384 |
| Overall | #317 | 3.836 | 3.836 |
| Enjoyment | #365 | 3.786 | 3.786 |
| Audio | #371 | 3.634 | 3.634 |
| Seriousness | #648 | 3.705 | 3.705 |
| Creativity & Theme | #859 | 3.670 | 3.670 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I really like the art stye and how to music adapted when the timer went to 0! I think it would be cool to have a bit more time between spins to take out enemies, but still had a lot of fun!
The wheel felt really good for me, I don't know if it's based on player accuracy when it just stops at the moment you hit it instead of still spinning for a bit but it's really nice to have that variation. The chosen music fits really well and the art looks very good. Everything matches neatly. I only expected somewhat of an ending, being something to be tried in a jam, but when I got past lv111 I was like "hella no, I'm not trying to get to lv666 just in case" 🤣. I didn't try to use the spin upgrade either since you already put a warning, but it was cool anyway. Maybe being able to get double weapon would have been even cooler. I also had what was supposed to be the coolest spinning part of my game not work so I feel you there🫠
Yeah, so I would just get rid of the 0 in the wheel, lol. This game is full of polish, really well done! It was fun to see the numbers go up. Great work!
fantastic art, cute mc, n very addictive ! i know that wheel is rigged tho !!!!!
I would give it 10/10 but after I got 0x bonus on the wheel for like 10th time in a row I just can't do it. Great game fun to play and super silly, love the visuals and music:)
I really like this game! I had a lot of fun playin, but the weapon glitched at some point T-T I love that the wheel mechanic, the UI and the art aswell as the sounddesign!
A really original idea with absolutely stunning visuals and a level of polish that really shows. Nice work!
I quite liked the game, the art especially. But I wished there was a way to increase the numbers on the weel, as it feel quite unsatisfiing to get a zero, but other than that a good jam game in my opinion.
Amazing incremental game. really fun system except for the wheel that feels like its intentionally designed to stop at 0 which is really frustrating. Shoutout goblins
The game was fun and very responsive, also very easy to play. Good job!
The wheel was a bit frustrating for me. You added a second phase to the spin where it rotates for a random ammount and then you made it automatically stop at 0. I would change the mechanic. Make the wheel spin faster and the stop button stop it out right, leave the same speed but set the extra rotation at a fixed value, make the player control the spin speed and then the wheel stops on its own... there are a lot of different ways you could do it. Also remove the behaviour which makes it stop the moment it hits 0. If you give a sense of control to the player, taking it away afterwards is a very bad idea, make it seem like the player always had control or don't give it to begin with.
Also the damage upgrade is overpowered compared to other abilities. I would divide the ability into two, one for just damage, another for bigger range. If you want to keep it at 8 abilities I would remove the upgrade to level ups, I found it the less useful.
It might sound like I didn't like the game that much after all of that but you get a 25/25 from me. The game is awesome! Good job on the team.
Thanks for your detailed feedback and compliments! Yeah, I'm a solo developer. I'd love to use that as an excuse for some of the mistakes, but I'll be the first to admit that the wheel is poorly designed. Currently it's behavior is to stop at 0 if the random value it is assigned goes over 360 degrees after the player presses the stop button. I assumed it'd make multiple revolutions, but it doesn't :( I'll try to fix that and make some balance changes after the jam ends. I'll definitely take your suggestions into consideration when doing so
Really awesome art and use of the theme. Super fun to play and the progression was very satisfying. Also looks and feels polished, great overall!
I love the whole vibe of the game, the art style is top tier. Good job!
Very cute game! I kept getting 0 spaghetti for the first few rounds so upgrades were tough, but once I started it was so good!
The progression in this is actually pretty satisfying, going from so slow to being able to one shot and swing the weapon around so quickly. Solid gameplay loop, had to actively stop myself from playing too long. Oh and the art is so cute! Well done!
very nice game that i got a lot of play out of! reminds me of vampire survivors a bit and has very nice enemy artwork, well done!






Leave a comment
Log in with itch.io to leave a comment.