I really appreciate the feedback. Also I will hopefully respond to most things I can answer.
1) For difficulty selection I didn’t get to adding a SFX on click or highlighting the currently selected option because I ran out of time. Difficulty currently changes coin price for key and enemy health, enemy damage, and player damage.(In very small amounts bc no balance testing was done)
2). For enemy damage anims we just ran out of time again bc if miscommunication/not finishing art till late.
3) For spells you don’t want to have the circle to touch the center generally speaking and complete the circle and don’t do less or more.(Not saying you did that, but from watching people play the game those were common mistakes). Also I don’t know why I didn’t put the animated spells in the spell book, stupid mistake on my part.
4) When we(the devs, not random people) tried it some of us thought that the game was too easy so we didn’t make it so you could back items or keep more than 1/2 your coins.(Now regretting that after watching people play the game)
5)Btw slime and rats have the same health and fireball and lightning are good against enemy’s so you don’t have to sit there casting spectral shot(I know they can be difficult to cast)
6) Enemy’s sticking to you was a bug I wasn’t able to fix bc I didn’t notice it until too late.
7) After watching people play and playing it myself I don’t think really anybody crafted potions bc they were so out of the way.(Probably could’ve fixed this but making ingredients be less far into the dungeon.
I truly appreciate your advice/constructive criticism and I will try my best to make these changes(first ever game jam). Anything I didn’t respond to I didn’t do, so I can’t really answer because someone else did that. Again thank you so much for your feedback and good luck in the game jam.