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Sourdough Bread

44
Posts
1
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A member registered 48 days ago

Creator of

Recent community posts

Super cool way to interpret the theme

Positives:
Cutscenes/animations

Improvements/Suggestion:
Having streaks for points or like beat saber lifes

5 stars. Peak audio.

Cool simple game.

I gotta say this game delivered on maple seed gameplay.

/jam/theveryseriousjuniperdevgamejam/rate/4714539

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I really appreciate the feedback. Also I will hopefully respond to most things I can answer.

1) For difficulty selection I didn’t get to adding a SFX on click or highlighting the currently selected option because I ran out of time.  Difficulty currently changes coin price for key and enemy health, enemy damage, and player damage.(In very small amounts bc no balance testing was done)

2). For enemy damage anims we just ran out of time again bc if miscommunication/not finishing art till late.

3) For spells you don’t want to have the circle to touch the center generally speaking and complete the circle and don’t do less or more.(Not saying you did that, but from watching people play the game those were common mistakes). Also I don’t know why I didn’t put the animated spells in the spell book, stupid mistake on my part.

4) When we(the devs, not random people) tried it some of us thought that the game was too easy so we didn’t make it so you could back items or keep more than 1/2 your coins.(Now regretting that after watching people play the game)

5)Btw slime and rats have the same health and fireball and lightning are good against enemy’s so you don’t have to sit there casting spectral shot(I know they can be difficult to cast)

6) Enemy’s sticking to you was a bug I wasn’t able to fix bc I didn’t notice it until too late.

7) After watching people play and playing it myself I don’t think really anybody crafted potions bc they were so out of the way.(Probably could’ve fixed this but making ingredients be less far into the dungeon.

I truly appreciate your advice/constructive criticism and I will try my best to make these changes(first ever game jam). Anything I didn’t respond to I didn’t do, so I can’t really answer because someone else did that. Again thank you so much for your feedback and good luck in the game jam.

Such a fun game!

Super cool game. I love the spinning mechanic

/jam/theveryseriousjuniperdevgamejam/rate/4714539 PLEASE check the controls tab. The game detects the order you drew it not the image.

Super cool game. I loved tower defense/pvz game. Really well made game, I had a great time playing it

Super cute and fun game to play. I only want to see more, make this a full game

/jam/theveryseriousjuniperdevgamejam/rate/4714539

Sorry about that. In the title screen there  is a controller icon that shows the controls and how to draw each spell exactly.(I know its not obvious but it was a last minute change with little time left)

I loved this game.  I really enjoyed the final boss fight. Overall great game.

Great game. I only wish there's was more to do, but otherwise great game

Great game! Love the music and beat the first boss! Great experience.

Really cool game. I loved how the buildings and objects would have small remains showing your destruction. I only wish there were more levels. Overall great game.

Really cool mechanic with really fun puzzle solving. Overall I loved the game

Super cool game love the art especially with the animations.

Really cool spin on an incremental game. I loved how you had to manage your numbers and in got really chaotic towards the end but I pushed through and beat it.

A cool, cute small incremental game

I love the art in this game and also NOW IM A BAZILLIONAIRE.

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Who knew I would like making water by spinning hydrogen molecules around. I love flying mechanic as well. This is the new and improved science class. Only recommendation I have is to bind a to one and d to the other versus based off position bc when spinning it becomes rng.

Btw for the future in Godot you can export to web. Look up a vid bc more people will rate your game if they don't have to download it.

I loved the rocket jump mechanic(I love movement mechanics). I also really loved the dead shot idea of a 100% lost combo on a miss. Overall a great experience.

I loved players animations(idk why but I just do) it reminds me on a kid/school game interland. I loved the moving platforms as well. Overall a great experience

Hilarious game. I love rolling and shooting. It would be cool to not have to do all that reading and put the story in an animation or something.

Cool game. I couldn't go up the first ladder. I think it said not all enemies killed but it flashes for such a short period of time and I couldn't find any enemy's in the first floor. Also when I was in an electrical box and was attacked I couldn't exit the electrical box menu. And you can cling to walls.

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Super cool game I only wish there was some sort of way to upgrade weapon health or smthn like that. Also I love/hated the cars.

Cool game, although I noticed that quick often the headline would go into the paper art making it hard to read sometimes.

Super cool game. I did first try it, so because of that I would like a lizard difficulty meter to make more spawn or increase their movement. (I know the ant number exists, but me personally I don't like playing with low ant numbers and would rather face stronger lizards) But all in all its an amazing game.

Super cool game. I think you could add to it that if your hovering over a thing to buy it will give a description of what it does(maybe on the right)

Super fun game mechanic. I wish the was more to it in the sense of obstacles or maybe levels or smthn

/jam/theveryseriousjuniperdevgamejam/rate/4714539

/jam/theveryseriousjuniperdevgamejam/rate/4714539

/jam/theveryseriousjuniperdevgamejam/rate/4714539

Pretty fun game. I did feel like some levels could improvement though

Super fun short incremental game. Would love to see it expanded.