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A jam submission

I AM A ROBOT AND I MUST KILLView game page

KILL KILL KILL
Submitted by exotic — 6 minutes, 59 seconds before the deadline
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I AM A ROBOT AND I MUST KILL's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.7083.708
Audio#43.7503.750
Gameplay#53.6673.667
Visuals#54.0834.083
Theme Implementation#63.9173.917
Polish#73.6673.667
Special Object Implementation#133.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme implementation
you are unstoppable, in the sense you need to kill to get your way through everyone, your like terminatorish

Special Object addition
you play as a robot, engine, you need blood to fuel the engine

What tools and 3rd party assets did you use?
godot

How did you use generative AI?
nah not like that mate no ai

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Comments

Submitted(+2)

I love it! Art style and theme implementation are both spot on! Although I got frustrated because I expected the gun to switch by itself when I press E, I don't really see a reason for a "throw" action if I can only hold one gun in the first place. As someone else mentioned, a bigger map would help a lot, maybe even with some health potions that spawn randomly. Otherwise, great game. Keep it up!

Developer(+1)

thank you i really appreciate the feedback, i got a lot of people saying similiar things about the game and how the pickup system works where unfortunately i was on a time crunch and couldn’t really get playtesters to find the feel of the game, im glad you enjoyed it

Submitted(+1)

Good idea, but needs some tweaking

  • apparently there is both a health system (blood fuel) and lives system (the robot icons)? why not keep 1? also it felt like I was having my health drained too quickly
  • If I am holding a pistol and there is a pistol nearby, it should automatically pick up that pistol and add ammo to my weapon
  • The play area felt too confined, There was barely any room

Otherwise art is awesome sauce and audio is great

Developer(+1)

for the first one it was just a design idea as when i did my short bursts of playing the game, i found it ridiculously easy as the game progressed to kill and keep your fuel up, so i added lives as a way to make it some of priority to not take a lot of damage. some people suggested other ways of implementing hits but i implemented it with lives, also for the other 2 points you gave i also felt that after reflecting haha, thank you for the feedback though i will take it into great consideration when if i continue this :)

Submitted (1 edit) (+1)

remind me of that one cute little  Harlan Ellison book about a robot. Great game though 👍

Submitted(+1)

It's like an alpha version of ULTRAKILL. I liked it.

Submitted(+1)

Wow I love the art style! Very solid to play, in like a weird way it gave me flashbacks to Superhot? Anyways great job and congrats on the submission!

Developer(+1)

it’s heavily inspired by super hot with the ways the weapons work i’m glad it gave you that type of vibe

Submitted

this is so peak. I love the music, art style, and simple yet hard gameplay. Kills feel fluid and the gameplay is chaotic. One thing I do wish is that it was easier to pick up weapons. I found myself struggling to pick one up sometimes lol, I think the interaction radius might need to be a little bigger XD

Developer

a lot of people said similar things to i’m glad you liked the game and i will take this into consideration if i do work on this more lols

Submitted(+1)

This is a really well-rounded game! Very polished, balanced, and features an impressive amount of content in its enemy types!

If I had to critique this game, which is pretty hard to do, it's hard to notice when your gun has run out of ammo, and I only realize it when it's too late.

Developer

someone else also brought this up, there was actually a way to see what amount of you had but it took up a lot of the screen space, if i do finish this game i will add it back most likely in a different way, thank you for the feedback though!

(+1)

wow exo great game my good friend!! though this reminds me a lot of a specific game known as "ultrakill". wish there was a better indicator for ammo, and i think having to manually press q to pick up a new gun is a bit tedious. it should autothrow!

Developer

thank you great kap o7

(+1)

Exotic looking

Developer

stuffing looking