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SpinRPG's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1413 | 2.875 | 2.875 |
| Creativity & Theme | #1493 | 3.250 | 3.250 |
| Enjoyment | #1660 | 2.812 | 2.812 |
| Overall | #1671 | 2.950 | 2.950 |
| Visuals | #1746 | 2.938 | 2.938 |
| Seriousness | #2063 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I think i made it pretty far! I had fun with this game
Thanks for playing! Glad to hear you had fun with the game and managed to get pretty far!
I really don't understand what the shield is doing, and healing feels nigh-impossible, since your hp increases, but the healing is a flat amount, so you just end up losing hp when you heal... why? The shield felt entirely pointless to ugprade, as when you rolled it, nothing would happen. On my first run, killing 5-6 enemies, I didn't roll the crit a single time, I didn't even know it was an option until my second run, so the wheel doesn't feel very fair either. I really don't know how you can get father than like 7 enemies, since they scale WAY faster than you do, and there's not really much skill expression in the game as is.
Thanks for the honest and detailed feedback! You're totally right about the math, since it was a short jam project, I didn't have enough time for proper playtesting, and the balance and lack of visual feedback for the shield definitely missed the mark. I'll keep your points in mind for future projects to make the scaling and RNG feel much fairer!
Fun little game! I'm not really sure what the shield did, and I'd love stat values associated with the upgrades, but it was cute and simple and I liked it! Good job.
Thanks a lot! You are completely right about the shield and the upgrade stats. I ran out of time for proper playtesting and polish, but I am really glad you found the game cute and enjoyed it anyway!
I wish I had a little more agency in the battles, but its a neat little game! Great job putting this all together. I beat 4 enemies!
Thank you so much! I totally agree that adding more player choice and agency in battles would make it much better. I appreciate you playing and congrats on beating 4 enemies!
funnnn
<3
Awesome little game! Would be fun to see some more abilities that would randomize the wheel or add special effects!
Awesome little game! Would be fun to see some more abilities that would randomize the wheel or add special effects!
Thank you! I love the idea of adding abilities that randomize the wheel or add special effects. That would definitely bring much more variety to the gameplay. Thanks for playing and for the awesome suggestion!
Really nice and quite replayable! I played it 3 times while testing different builds, and even though I never got past stage 8, I had a good time with it ! I really liked the spritework and the music too, especially the way the combat theme was so long and varied!
One little criticism is that I did not think the shield slot added so much to the game. Maybe I misunderstood its function, but it felt like it did nothing. The healing also felt a bit weak when considering the enemy attack afterwards, so maybe an option would be to combine healing and defending into the same action? (When I was on enemy 7 with lv.7 healing & defense, my healing output was merely +5 hp, which felt kinda unhelpful)
Wow, thank you so much for playing it 3 times and testing different builds! I am really glad you enjoyed the overall presentation, it is awesome that the spritework and the music fit the game so well and created a good atmosphere.
Your criticism is completely valid and actually gives me a great idea. Combining healing and defense into a single action sounds like a perfect way to solve the scaling problem and make those mechanics feel much more rewarding. Thank you for the awesome feedback and for making it all the way to stage 8!
I like how simple this game is! I got to level 7 before losing. If only I could spin more potions.
Thank you! I am glad you liked the simplicity of the game. Congrats on reaching level 7, and I totally agree, getting more luck with the potion spins would definitely help a lot! Thanks for playing!