Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very well made game! Here is my honest review:

Pros

  • Really cool shaders
  • I liked rotating platforms, that you spin with them when you are standing on them

Cons

  • You have Third Person Game, but camera uses First Person rotating. That's pretty confusing
  • I got to computer but nothing happened.
  • The walls have wrong depth (or was it on purpose?)
  • You can rotate with platform if capsule touches it from the side

My suggestions/improvements

  • This game really needs a lot of work, because right now it looks more like demo of various mechanics and shaders
  • You can add more obstacles or parkour with rotating platforms

In overall I really liked your game. I hope you will continue to manage it further and release a full game. If you didn't understand something from what I have said, feel free to ask me.

Here is screenshot of me getting on top of the rock :)

Thanks for your feedback, and thank you for taking the time to play the game!

The biggest challenge was definitely making the player rotate together with the platforms. I spent quite a bit of time on that, especially since I wanted to use the physics system and rigidbodies. Regarding the walls, they actually have the correct thickness. I modeled the concentric platforms that way, but the materials and shaders may create some visual distortion, making them appear thinner or different than they really are.

I built this game over the last two days and mainly used it as an opportunity to test some scripts and shaders that I created myself. The goal was to turn them into a reusable package that I can use as a starting point for future game jam or quick prototype projects. Because I was in a rush to finish a playable demo before the deadline, I merged my existing first-person and third-person controller scripts. It worked well enough during testing, but I overlooked the mouse sensitivity settings in the web build, particularly the horizontal camera rotation.

You're absolutely right that this is only a demo showcasing a few mechanics. I do plan to revisit the project in the future and expand it into something more complete.

Thanks again for your detailed feedback—I really appreciate it!