Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for your feedback, and thank you for taking the time to play the game!

The biggest challenge was definitely making the player rotate together with the platforms. I spent quite a bit of time on that, especially since I wanted to use the physics system and rigidbodies. Regarding the walls, they actually have the correct thickness. I modeled the concentric platforms that way, but the materials and shaders may create some visual distortion, making them appear thinner or different than they really are.

I built this game over the last two days and mainly used it as an opportunity to test some scripts and shaders that I created myself. The goal was to turn them into a reusable package that I can use as a starting point for future game jam or quick prototype projects. Because I was in a rush to finish a playable demo before the deadline, I merged my existing first-person and third-person controller scripts. It worked well enough during testing, but I overlooked the mouse sensitivity settings in the web build, particularly the horizontal camera rotation.

You're absolutely right that this is only a demo showcasing a few mechanics. I do plan to revisit the project in the future and expand it into something more complete.

Thanks again for your detailed feedback—I really appreciate it!