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A jam submission

Witch's CauldronView game page

Spin the witch's cauldron and defend it
Submitted by Niko_Hiroshi β€” 5 days, 6 hours before the deadline
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Witch's Cauldron's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#8813.6553.655
Audio#11263.0693.069
Overall#11763.2693.269
Visuals#12543.3103.310
Enjoyment#12753.0693.069
Seriousness#14353.2413.241

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

Gotta be the most stressful game I played all jam this difficulty is relentless. Green guys tank TWO bombs??? Other than that a very charming game. I like how you drew the progress bar as divided into sections but put it in as a whole sprite lol. That is actually very cute.

Submitted

I couldn't manage stirring and shooting, but when I found out that I can stir and shoot at the same time, it became easier. Still too hard for me :(

Submitted (2 edits) (+1)

Pretty good game!!!..not going to lied.. Like art looks pretty good.. Game play is kinda pretty fun.. You need to protect something from monster.. While also make sure not run out at something 

.. Or else.. You lose.. While also have different weapons.. Is pretty interesting too.. Although.. There still some things to improve.. Like the monster move way too fast at the start.. Maybe slow them down at the start.. And Only make them move faster at wave..to avoid player getting frustrated at the game.. And maybe.. If there some difference enemies.. Boss fight.. And Endlessly mode.. Would make the game better than ever.. But what it is.. Is pretty good game for game jam.. I also I beat it!!! 




( and if you can.. Please play and also rate my game call invader Jimmy.. I pull a lot time and effort on it.. So I would really appreciate it if you can play and also rate my game call invader Jimmy.. Even feedback is welcome to me.. Thanks for reading!!! )

Submitted(+1)

Hello! I've played several runs of your game and reached the 'You Win!' screen once. I have some feedback! Some of it mirrors what others have said, but I write down my thoughts before I read other comments.

  • The title card and you won/lost screens are really cute! Love those.
  • I like the "spooky" music as well!
  • I didn't know about holding down space as others have pointed out, but yes, being able to cast spells while stirring seems overpowered. Possibly just make it so you have to exit the stirring screen to cast, or maybe give the witch a healthbar so if she just stands there you'll lose from that?
  • When I reached the "You Won" screen hitting continue took me to the "You Lost" screen just with a number on the top. I assume that's my high score? (It was 940, btw) Possibly that was due to a time constraint or maybe just a bug, but yeah, telling someone they lost right after telling them they won is a bit confusing.
  • I never saw a use for the dash. Maybe if the witch had to avoid something it would be useful?
  • Would be nice to have some kind of music or sound effect on the Win/Lose screen (maybe I just missed it?), probably due to time constraints as well.
  • I really like the use of the theme! Stirring the pot frantically while enemies are closing in is a fun idea!
  • Does the fire spell deal more damage than lightning? Like, the bomb is good to clear crowds but it's slow, while the lightning is faster and hits in three directions. The fire spell seemed like it was the same speed as lightning but didn't have any spread, so I don't know why you would use it.
    • With a bit of testing it seems that yes, fire deals more damage. But it seemed like it only took 1 more hit to kill something with the lightning & you would be dealing with other enemies as well, so it still seems like a better choice, imo.

I hope this feedback comes off as constructive rather than negative! I'm trying to help the game improve! Overall I thought this was a very cute game and a fun take on the theme!

Have a wonderful day and good luck in the Jam!

Submitted(+1)

Really cool game! Kinda hard tho, I'm very bad at it haha. Loved the visuals!

Submitted(+1)

I'm probably just bad because managing the stirring and defeating enemies at the same time felt really difficult. 

Loved the tutorial at the start and the look of the game. Audio was great, too!

Submitted

Switching between defeating incoming enemies and stirring the cauldron is such a great idea, and a very creative take on the jam theme! The visuals were also really cute, and I really liked the little witch [:

I also liked how there were different cooldowns for the different attacks, and I found it fun to switch between them to try strategies out! I think that the bomb was a little bit strong though, but I can absolutely see this  becoming a really cool system with some polish and added upgrades! I liked that you can still get points after beating the game too, and it would be even cooler if the enemies started swarming you more and more!

Close to the end of my run I realized that you can stir while shooting as well, but I think the game would feel a bit more intense without this mechanic (and I believe it makes more sense hahah). Although, I kinda like the concept of having part of the screen covered as a debuff, but it might be tricky to make that feel balanced :b

All in all I really enjoyed defending and stirring the cauldron - great job with the game!!

Also nice pfp, all hail Shadow B)

Submitted(+1)

Love the theme of stirring a witch's cauldron! Many ways you could expand upon this game if desired. Various types of enemy waves, new spells, maybe even having to balance adding ingredients from around the room to the cauldron and then keeping the stir level at a certain percentage. Almost Cooking Mama-esque? Then you could be scored on potion accuracy at the end of a round.

Also, enjoyed that the game let you keep playing after winning. Got over 2500 before I decided to exit / comment. 

Submitted(+1)

This was so much fun! The only issue I really had was that I think the game could use some more feel, so like more feedback when hitting enemies with stuff like knockback and a white flashing effect (maybe also some screenshake when the bombs go off but I'm a screenshake fiend hahaha). The enemy variety made for some really interesting decisions about when to prioritize attacking and when to prioritize stirring. I felt like the game was at the perfect speed for what it's trying to be, though maybe projectiles could move just a liiitle faster. I felt like I needed to use each weapon type to be successful, and I had to think carefully about how I should deal with particular patterns of enemies. Great job!!

Submitted(+1)

I love the idea and gameplay loop, but it's too easy to cheez right now. I'd suggest blocking the ability to shoot and use the cauldron at the same time to add some stressful management elements etc. Also the spells are poorly balanced - fire is useless, lightning has too big fire rate and spread so you can just stand on top of the cauldron and hold it. Bomb shouldn't go through the cauldron and/or should damage it when it blows up next to it. Other than these balance issues, the gameplay loop is super enjoyable as I already said and I'd love to see it polished even more, with more enemy variety, spells, maybe some upgrades and levels - vampire survivors style - pick one of three after leveling up or something. Congrats! One of my favourites so far. And the music is very nice.

Developer

Thank you so much for playing Witch's Cauldron!! This comment really made my day! I'm aware of the meta strat right now and will patch it as soon as the jam finishes! (Cause i don't want to break any rules by updating after the deadline!) But, the initial idea was to make a sort of roguelike or a vampire survivors like type of game, but the time was running and i thought i couldn't make a list of upgrades and stuff, so I just made the game end and if you want to continue playing is up to the player! Definitely will patch this strat and probably will put some more things in the game after the jam, so please look forward to the next update!

Submitted

need the patch this dev, too op:
Select Lightning (2) , stand at the top op the cauldron and hold space and click E. keep spinning the mouse while holding Space

Developer

Thanks for the feedback! I will wait the time of the jam to be over to update anything for the game, but this will be the first thing i will patch! People found out about this and as much as i enjoy giving the players fun ways of being overpowered, i think this is too much loool!!

Submitted(+1)

I found the meta-strat (sitting by the cauldron and stirring) while spamming electric spells. Not sure if that was intended. Before then it was anxiety shooting then stirring then shooting then stirring then omg too many guys are at the cauldron , bomb. Really fun experience, thanks for making it :)

Developer

Thank you so much for playing Witch's Cauldron! And this really means a lot to me, creating a game where players find strats and more types of winning than what i initially created is so much fun! Thanks for sharing it!!!!

Submitted

I spun, but didn't wun :(

Developer

Thanks for playing! And i hope you can Spin to Win next time!!

Submitted(+1)

Fun concept! I noticed I could stir and shoot at the same time, so I cheated a bit, hehe.

Developer

Thanks so much for playing! The first pre-alpha I posted here, some feedback said that it was a bit clunky to not being able to shoot while stirring, which i thought it was okay to give this freedom to the player, but not my idea for the game lol

Submitted(+1)

Very cute game! I really liked the art, it has a really fun charm to it.  I think it's a very solid entry into the game jam. I don't know if I have any critiques to give really, I think you did exactly what you set out to do! Great job!

Developer

Thanks so much for playing the game!! This is my first ever solo project so it's really nice that i could finish and do the game i wanted to make! Not perfect, but definitely one that I'm really proud of!

Submitted(+1)

Cute little game, pretty fun to play :)

Very well executed, good job :D

Developer

Thank you so much for playing it! I'm very happy that you enjoyed your time with your cauldron!

Submitted(+1)

Cute art style :) I like that one of the monsters is a guy, just as in real life.

Great job!

Developer

Thank you for playing my game! And yes, the real monsters are the real humans....

Submitted(+2)

This was really enjoyable! Trying to balance spinning the cauldron to keep my time topped up while simultaneously protecting the cauldron by  defeating monsters added a nice layer of strategy! 

Developer

Thank you so much for playing Witch's Cauldron! This was my first ever solo project and i'm very glad you enjoyed it!