Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rogue RollView game page

3D Top Down Game Shooting Enemies like Tokens, Cards and Pool Balls! Inpired in Hotline Miami for the very serius jam!
Submitted by Froidd, SuperKrazyStudios, MyTrumpCard, tuskyp — 6 hours, 55 minutes before the deadline
Add to collection

Play game

Rogue Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#3384.1144.114
Audio#6783.3713.371
Enjoyment#7863.4293.429
Overall#8413.4693.469
Seriousness#14203.2573.257
Creativity & Theme#16103.1713.171

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unreal Engine

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Good aesthetic, concept and music. Combat was kinda hard for me lol. Nice job, congrats!!

Submitted(+2)

Really cool idea and vibe. And more games inspired by Hotline Miami is always a treat. 

However, Hotline Miami understood one thing that I feel is missed here. And that is that it's really hard to aim where you're not facing. You're not going to have the same accuracy as an FPS shooter. That's why in that game you can lock onto targets and never miss a shot. It's totally okay that you deviate from that formula, but I feel that the game expects me to be a crack shot with these controls, this is especially tricky with the slow moving player projectiles. Because of this my strategy becomes to move around as much as possible to avoid getting hit, but I'm limited by all the many objects in the scene that either block my shots or slow me down with physics. Additionally the enemies shoot me from offscreen before I can shoot them, which makes it very tricky to avoid taking health.

All this to say, the game is too difficult, but in a way that is more nuanced than "enemies have too much health". But other than this, and a bit of needed polish, I thought this was a really great entry and I hope you're very proud of the game you've made here. You had a week so I don't expect anyone's idea to be faultless, mine certainly wasn't, but I think it is helpful to highlight areas of particular friction so that we might all learn from them for future projects.

Submitted(+1)

geez this game is tasty! Quite enjoyable and i really dig the aesthetics with the posterize-like shader and the overall assets, and the music is a vibe.

Submitted(+1)

I think its a good game, the physics made me laugh, i was able to get on top of the map tho. If i had feedback i think id say that it would be better if the player did not have any delay on his bullets, like it would be instant on the target(or faster atleast) I think this would make it a bit easier for some player and make it more satisfying. Good game!

Submitted (1 edit) (+1)

Really good game, I was bad at it in the start but when I picked vampire buff, I locked in. Also got the epic gun too

Submitted

pretty solid! my aim was a bit questionable but it was a really enjoyable experience nonetheless, not being able to shoot by holding the button was quite irritating tho

Developer

There’s automatic weapons like the space gun, you hold it shoots

Viewing comments 26 to 21 of 26 · Next page · Last page