Play game
No Invaders Allowed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #330 | 3.680 | 3.680 |
| Overall | #444 | 3.712 | 3.712 |
| Visuals | #467 | 3.960 | 3.960 |
| Seriousness | #558 | 3.760 | 3.760 |
| Enjoyment | #675 | 3.520 | 3.520 |
| Creativity & Theme | #902 | 3.640 | 3.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
Leave a comment
Log in with itch.io to leave a comment.




Comments
My high score was 49! But I really had a fun time playing it! The theme is very well integrated in the gameplay and the concept is very creative. Also, I really liked its pixel art, and everything seemed very well coded. Good job!👍
Really well done! Great presentation, visuals, audio. I liked pew pewing with 2 buttons. I also liked that just smashing yourself into the invaders was a viable option. Probably user error, but once my lasers overheated I was never able to shoot again, even after the heat gauge returned to 0.
Thanks for playing and providing the feedback! I haven’t encountered that bug yet. I need to check if there’s a logic issue in the code somewhere that could trigger it. Thanks for letting us know! :)
Very cool game! Visuals are really good! Only comment I have is that it was a bit hard to control the satelite.
Thanks for playing and providing the feedback! We’ll take a look at how to improve the controlling.
Looks amazing! I definitely wasn't the best at it lol, but I still really enjoyed playing it.
Thanks for playing and the feedback! :)
Really nice looking game!
I did enjoy being able to ram the enemies when things got overwhelming. Felt nicely balanced with both the heat and fuel gauges to avoid spamming any one approach.
Great game!
Thanks for playing and providing the feedback! I’m glad you enjoyed it. :)
It's a good game; it's just the shooting mechanic can be better. The shooting should feel more controlled in a game like this in my opinion. other than that, it was a really nice game. ❤️
Thanks for playing and the feedback! We will look into how to improve the shooting and the balancing with a future update. This seems to be the main issue people notice! :)
This game is great! The visuals and especially the post processing makes the game really unique, the music is funky too. Overall the gameplay is actually really great and it feels good to control the satellite. Might want to give the satellite health or something cause you can use that thing as a Beyblade and just murder all the aliens lmao, great work!
Thanks for playing and the feedback!
Good point, thanks! There will definitely be an update after the voting period, which will tackle this issue!
Interesting core mechanic, really like the idea of being locked into a circular path. Although the shooting was interesting, I found it way easier just to ram the UFO's because of how many there were.
Thanks for playing and the feedback!
That’s a good point which might help to pinpoint the adjustments needed to further balance the game. Maybe we need fewer enemies with more health to reduce the tendency to just ram into them.
The game is very polished overall, I especially like the CRT shader, it looks really nice. Though, like someone else also said, I found just ramming into the ships to be more effective than shooting at them.
What would be cool I think, is to maybe add different kinds of enemy spaceships that have different properties e.g. more health or a different trajectory.
Overall a really nice game :D
Thanks for playing and the feedback!
Yeah, there is some balancing issue. We will look into this, but as mentioned in some other comment, it’s not as easy to find the right parameters. 😂
That’s a good idea, thanks! The bug and feature list for version 1.1 gets bigger 😂
The art for this game looks nice.
I found the voice pretty distracting, also I was a little unsure if I could shoot or not (Maybe I missed it in the tutorial ).
I wanted to try the tutorial again but I couldn't find an option to.
The gameplay is fun and I enjoyed the art and theme. Good job.
Thanks for playing and the feedback!
Yeah, some other people run into the same issue. Next time, we should include an option to replay the tutorial.
Good to know! Maybe this is something we should add to the options to turn off. I’m pretty lazy with reading in games, which is why I prefer a voice over. This is why I often default to TTS/Voice Overs :D
I wasn't very good so most of the enemy ships got rammed into because I was too slow! :) Really enjoyed the music and the tutorial really helped get into it!
Thanks for playing and the feedback! Yeah, we need to adjust some parameters to balance the game a bit more. It’s not easy to find a good balance. Maybe we also need to introduce some difficult levels as suggested in some other feedback :)
i love the art of this game!!!
Thanks for playing and the feedback! We are glad you liked the art :)
Awesome game! We got to your game because you played ours :3
I love the audio and the gameplay!
I didn't have issues aiming
A small balancing issue I have noticed is that you don't need to shoot at all if you just spin around and ram everything ;)
Thanks for playing and the feedback! Yeah, we need to adjust the difficulty parameters a bit so ramming is not the default behavior. Maybe reducing the fuel or increasing the cooldown of the fuel :)
Love the gameplay and music! The game becomes much easier when I realize I have touch dmg.
For the aiming part, may be better with sticky aim. It's kind of difficult to get used to it.
Anyway, great game!
Thanks for playing and the feedback! We will look into the aiming part for a future update :)
Cant help but notice people complaining about aiming but its actually easy I think if you always just rotate in one direction while having j held down its becomes like power up.
Thanks for playing and providing feedback! Gaming is quite subjective, and it’s challenging to determine what is objectively correct. I understand that aiming isn’t as intuitive as anticipated, but I don’t find it particularly difficult either. However, I suppose some individuals may find it easier.
Really like the music here and the gameplay loop! Aiming is imo on the tricky side, especially while quickly spinning around and a slow firing rate, but maybe this is your vision for the game (that it's not easy). Enjoyed the game!
Thanks for playing and the feedback! We will look into improving the aiming in the future :)
Really like the music here and the gameplay loop! Aiming is imo on the tricky side, especially while quickly spinning around and a slow firing rate, but maybe this is your vision for the game (that it's not easy). Enjoyed the game!
Thanks for playing and providing the feedback! We’ll look into the aiming part for a future update. :)
well made game, like other said the aiming is a bit hard (maybe intended) but make killing enemies by ramming much prefereble. I have a sugestion, what if shooting using one button like up keys so that it can be played one- handed i think it will make shooting more fun.
Thanks for playing and the feedback! Good point, maybe we could improve the shooting (especially the aiming) and, as you suggested, put the shoot key closer to the movement keys. This would actually also help with accessibility, I could imagine.
When the music comes in, the game slaps so hard.
The theming, audio, and movement all feels great (as a side note, I love the page design too). You can tell a lot of detail has been added at every point, one thing I will mention is that aiming can be a bit tough and there were a few small bugs. Really great game!
Thank you very much for playing and the feedback! We are glad you liked it!
Yeah, the radial shooting is a bit rough, so precise aiming is not ideal, but some rapid fire works most of the time. If you notice any breaking bugs, feel free to let us know, so we can fix them once the rating period is done! :)
Killing enemies is fun and juicy, temporary upgrades feel nice, aiming is hard.
Ship can kill enemies with touching, so I can just spin to win :^) , this way there is no need to shoot at all, but if I ignore this abuse it is fun to aim and shoot, although ship is hard to control because of inertia, ship is sliding and its hard to aim, it's the only major issue with the game, nice work!
Thanks for playing and the feedback!
Yeah, that’s possible and some remnant of the previous iteration with a bit of a different idea. This is why we added the fuel gauge to the player, so they cannot just spin and win easily, but I guess we need to slightly adjust the parameters to tune the difficulty to further suppress such behavior. But we ended up with so many parameters it’s not as trivial to find the correct set :D