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MicroTower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 3.400 | 3.400 |
| Use of theme | #3 | 3.857 | 3.857 |
| Presentation | #4 | 3.429 | 3.429 |
| Use of prerequisite | #5 | 3.571 | 3.571 |
| Art & Audio | #7 | 3.357 | 3.357 |
| Gameplay & Enjoyment | #11 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
The game is really polished, and the music fits the retro vibe perfectly. It was challenging but really fun! My highest score was 105—I don't know if that's good or bad, but I had an amazing time playing. Great job!
Thank you very much ! I'm very happy to make you have a good time ! I think 105 is actually good, the game is indeed really difficult !
That's very impressive! I looks awesome, I love the way the tower moves, and it's very fun :D Well done!
Thank you very much <3
Good job on pulling this off during the jam ! From the description I understand we're supposed to be turning around the tower, but I'll admit I'm unable to see it. Then again I've always been bad at seeing 3d shapes from any projection, so don't take as it being poorly done. It must not have helped playing this hard game though. I still enjoyed it enough to make many attempts. None got past high score of 46 though, I really suck ^^
My difficulty playing the game ofc hasn't affected my evaluation of it beyond the fact I wasn't able to get far and may thus not have seen everything.
Thank you very much for your feedback ! I hesitated to make the tower smaller, I think it would have been easier to see the 3D shape, but also it would have take less place on the screen for the game space, here's a quick view of how it would look.
A little easier to see for me indeed ! The gaps play a big role in confusing me I think. And damn that's a high score !
Hard but fun to play !
Yes!
loved your game! pretty hard to stay alive, but its very impressive and very fun, got some tries to really go somewhere haha
loved the 3d effect, its all extremely theme fitting and all
good job! congrats on your entry!
Thank you very much ! Glad you like it !!!
nice! Pico!!!!!
Extremely fun, especially the animation of the tower spinning; it’s very impressive that this was done in Pico. The game is pretty hard, but after a few tries I managed to get a bit further (maybe it's a skill issue, haha). Good job! :D
Thank you very much !!
Lots of maths going here for the tower, was fun to make !
The game is pretty hard in fact, I finally managed to reach the end today !! (Yes, even us didn't won the game before publishing)
Fun entry, I like especially the 3d effect and how it affects the world. The controls are also very responsive and made me feel like it was my fault if I died.
I have some feedback:
Anyway this I feel are more of balancing issues, the game itself is very good, GG.
Thank you very much !!!!
I'm glad to hear that you feel it's your fault when you die, this is what we find in the best games to my opinion !!!!
I totally agree with you that the game becomes really quickly difficult ! We have noticed it and decided to keep it like this. The reason why is because it's my feeling of a retro arcade game, I explain myself, arcade games were really really difficult, not this quickly of course but it was a way to retain people to pay more to play it, it had to be fun, to feel fair giving you the feeling that it's your fault when you die and that you can do better, needed to have this good balancing between difficulty and fun. After playing my game I realised that you can find multiple ways to improve and to progress, but the game is insanely difficult. The fact is that the last time I felt was I just felt on my game was on an arcade game ! This exact feeling of wanting to play again to progress and that I can do it if I understand the game and if I get good at it, so we ended up deciding to let it as it, because we think it fit the retro theme for these reasons, it remembered me retro playing while playing, I didn't felt that for years ! And the game felt also more deep than I though, you can try different strategies ! Also since the game lasts only for 2 mins I was thinking the difficulty is finally ok to represents arcade retro gaming.
Otherwise for me it's ok to be able to spam bullets !! The game is balanced for this purpose, you basically spam bullets in bullet hells, especially Touhou which I was inspired of, plus firing also slows you down to be more precise avoiding obstacles, but by going slow you will not reach a lot of enemies to reduce de amount of bullet on the screen, you have to be skilled and have a good strategy to win !!
Thank you very much again for your comment ! I still agree it maybe starts a little bit too hard, be I think it's finally ok for my previous point !