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Spinning Bonds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #167 | 4.225 | 4.385 |
| Enjoyment | #174 | 4.003 | 4.154 |
| Seriousness | #873 | 3.558 | 3.692 |
| Overall | #1039 | 3.336 | 3.462 |
| Audio | #1732 | 2.668 | 2.769 |
| Visuals | #2674 | 2.224 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
I liked the game a lot , it’s pretty good and could potentially be expanded into a chemistry teaching game.
Cool concept! I like the physics-based gameplay and the chemistry theming. Not being able to stop in the walls adds an interesting wrinkle as well. Would be cool to see this expanded with more levels and obstacles. One thing that could be a nice addition is some indicator of where the oxygen atom is relative to you. On some of the later levels I wasn't sure where to go at first.
Thanks for playing! I tried to get an indicator working but just ran out of time. If I keep iterating on this project it'll definitely be on the to do list. Thanks for the feedback!
Pretty nice physics game! If you are going to make this a long-term project, here are some comments I have for you.
Some context about my playthrough: Beat the game, failed a level a couple of times.
What you did well:
Theme was incorporated well, I'm very glad I saw this one because I don't think I've seen anything like this in the jam.
Moving around in the air feels smooth and fun especially when my momentum transfers.
Pretty cool concept of using elements and trying to bond with others.
Suggestions:
Speaking of elements, you can add interactions that don't involve just winning. Things like palladium would make your character gravitate towards it a little bit since that's how it acts towards hydrogen in nature.
The game in general requires polish for a more long-term build like sound effects and cleaner visuals but I'm sure you're aware of that already.
If you make more levels, I honestly had the most fun with open levels where I can launch myself around so consider adding more open levels!
It feels like you can play the game with only 1 control (either A or D). I basically only used 1 letter the whole time. This isn't necessarily a problem but it does make the controls feel a bit redundant. There are a ton of random ways you could fix this, maybe giving each node individual energy or giving them different effects etc.
Something about this game makes me think it has a lot of potential. I think you did well given the time constraints as well. Good work!
I'm glad you enjoyed it! I love the idea of the different interactions of elements! Palladium is definitely an interesting one. The enemies were supposed to be sulfur atoms where if you hit them you would make hydrogen sulfide which is toxic and makes a rotten egg smell. I ran out of time before I make some assets for that but if I expand on this game I'll definitely have to give palladium a try. The control scheme and feel could definitely use some work and I like the idea of giving each control of different feel. Lots to think about, thanks for the feedback!
simple yet fun concept! also very well-balanced difficulty, as making it to the end wasn't easy, but wasn't overly frustrating either. well done :D
Glad you enjoyed it! Thanks for playing!
yooo pretty conept, i've pretty like it, at the beginning a was like "what ?, not arts ?" but now i see the potential, keep going bro, congratulation, and btw my game too is based on changeDirection rotation, let tceck ( plz? )
Thanks for playing! Art is definitely not my strong suit but something I want to work on in the future. Thanks for the feedback!
Who knew I would like making water by spinning hydrogen molecules around. I love flying mechanic as well. This is the new and improved science class. Only recommendation I have is to bind a to one and d to the other versus based off position bc when spinning it becomes rng.
I'm glad you enjoyed the game! Yea the control scheme could use some rethinking to make it more clear which button is for which atom. I like the position based idea, I'll definitely have to try that. Thanks for the feedback!
Had a fun time playing this!
The movement was a tad confusing at first but once I realized I was launching the hydrogen I enjoyed the momentum and the sort of "spin-and-go" feeling I could create as I navigated the levels. Losing when you stop spinning when a hydrogen was in the wall was a bit confusing as well, but that became clearer with your game instructions and easier to deal with once I knew how to move.
The levels were fun!
I really enjoyed the music, props to the composer.
Well done on making your game!
Glad you enjoyed it! More clear visual feedback on controls and interactions is definitely something I can work on, thanks for the feedback!
Very enjoyable game! The movement took some getting used to but really enjoyed it!
Glad you enjoyed! Thanks for playing!
I got very absorbed while playing and didn’t even realize when the levels looped back to level 1. Even though the visuals are simple, the movement and level design are really enjoyable and fun to play through.
Thank you very much! Glad you enjoyed it!