A bit frustrating, but considering the Leaping monarch that no doubt inspired this game it's pretty true to the source material. It's honestly impressive what you were able to accomplish in such a short amount of time and you better believe I stuck with it until I got t6 the summit.
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Copter Cap's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #203 | 3.844 | 3.844 |
| Visuals | #241 | 4.244 | 4.244 |
| Overall | #368 | 3.787 | 3.787 |
| Creativity & Theme | #485 | 3.933 | 3.933 |
| Seriousness | #631 | 3.711 | 3.711 |
| Enjoyment | #1097 | 3.200 | 3.200 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
This reminds me of that old mobile game with the green alien thing with the paper backdrop. I liked it. :)
It feels like a very addicting rage game that I would start to spend hours on! There were a few times where the line itself didn't make a jump like I expected, but I may have been doing it wrong.
Very cool game!
If feels really polished and complete for a Jam game, I actually feel like it could already be a full fledged game buyable on Steam or on mobile.
But even though it is a very high quality game, I just can't have fun with the jump mechanic. Rage games are clearly not my forte, but I feel like other rage games didn't frustrate me nearly as much as this one.
At first it was because I couldn't undertand the correlation between the angle and length of my line and the direction and speed the character got propelled at. At times it really felt like a shorter line actually gave more strength which confused me even more, but I think that was because of the angle.
After I understood that the direction was perpendicular to the line drawn I could actually start playing, but even then the game being really hard made me quit pretty fast after reaching The Cranes.
Anyway, excellent work! Since it's clearly a me issue I didn't apply my negative feelings to the rating because I don't want the game to have a lower rank than it deserves.
Really fun concept for a game. It almost feels like it could be a mobile game. Quite difficult though, but that seems to be the intention. Unfortunately, I couldn't get very far past the city area. It seems some of the platforms are out of reach, but I'm probably doing something wrong since others seem able to beat it. No matter how far I stretch the line, I can't reach some of the platforms. I like the detail of the NPC at the bottom having different dialogue if you fall back down.
Overall, nice job on the submission!
hey, really cool idea to control character in this way, to be honest first few platforms were there really boss for me))
Great game! Inviting you to play and rate my game<3
Beautiful and hard, too hard for me. I think that the wiggle would be maybe better bound to a button?
Souls-like platformer? Very cool I really enjoyed the controls are very solid and nice.
The controls and movement are really well executed, while it's quite challenging to progress it never felt unfair, it always felt like the perfect jump was within reach. Looks and sounds amazing too, well done :)
It felt very polished, but I couldn't get past some of the first jumps haha!
Really love the mechanic and art but it is too hard at the start,it should be easier!
I love the pixel art, and the game is giving me Celeste vibes! I tried for quite some time, but I couldn't get any further than the top half of the buildings. I am definitely coming back to this though, since I really want to beat it!
Definitely my favorite platformer so far :D
Edit:
Made it! Took me way too long, probably like 2 hours or so, also didn't expect that ending lol
Beautiful visuals and music, it made for a chill experience learning and playing the game. I will say I don't have access to a mouse at the moment so floating was really difficult, but the game was still fun and the mechanics are creative and well executed!






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